Some bios of the enemies you will encounter in the campaign:
Covenant:
Special Ops Hunter:
Normally sent on Search-and-destroy missions, these guys are walking tanks. With impenetrable black armor and the strongest Covenant Shielding systems, only the strongest Hunters can don these massive suits. On their arm is the strongest version of the Covenant fuel rod, the Anti-Aircraft "Scream" Fuel Rod Cannon. Despite it's name, this fuel rod doesn't home; instead, it is 10 times as powerful as a normal fuel rod blast, and the Hunters in the Special Ops Armor can track and lead with 97% accuracy, giving them the capability of bringing down aircraft in 1 or 2 hits.
Assassin Hunter:
Sent on missions where stealth is a must, these Hunters are silent as the grave, managing to make no noise whatsoever when they pass. They don white armor and the same active camouflage technology the Elites do. They are normally found with or near camouflaged Elites, so be on your toes.
I also have a couple questions. I asked these over at the CMT section, didn't get too much help there, got most of my questions answered, but not all of them. I'm going to make this short and sweet. Here we go:
1. How do you unlock the first few maps so I don't get that EXCEPTION: ACCESS_VIOLATION error in Sapien? I extracted the tags recursively, I don't want to have to redo all of the AI, and changing it to Multiplayer didn't help. This is the error:
2. I replaced my .sound_looping tag reference in Guerrilla from the remix of the Halo theme played on the Silent Cartographer to a .sound_looping tag of the MIJOLNIR mix, and it doesn't play. It plays fine on my testing Blood Gulch, but not on the Silent Cartographer. Why?
3. How do you fix it so the Pelicans pick up and drop off in the right spots? My Warthog is delivered in the wrong spot, the insertion Pelicans are underwater (lol), and the extraction Pelican is 20 feet in the air.
+rep to anyone who answers a question and gets it to work.
August 25th, 2007, 03:59 AM
Bastinka
Re: Some Quick Questions...
Quote:
08.23.07 23:04:02 EXCEPTION_ACCESS_VIOLATION
Uhh, administrator rights mb?
August 25th, 2007, 04:30 AM
Jay2645
Re: Some Quick Questions...
It's my personal computer, I have them.
Also, I can open every scenario except the first 3 with no problems.
August 25th, 2007, 08:35 AM
teh lag
Re: Some Quick Questions...
Quote:
Originally Posted by Jay2645
<questions>
1. I'm not sure what would be wrong with the first 3 scenarios, there's not much only they have and no others. The first thing I can think of is music... they all play the haloperc/haloperc_alt music at some point. Though unlikely, I'd still go through all of thier music tags. I'd also open some of heir referenced tags that are level-specific to see if anything is wrong there.
2. By this do you mean you opened up the scenario itsself and gvae it a new sound_looping, or changed references in the existing b30_01.sound_looping? If you replaced in the scenario, you must make all music changes in the sound_looping tags in the level's /music folder. If you did change the sound looping tag itsself and the music won't play, I suggest you check iyts compiling and tag settins with those of existing music sound tags.
August 25th, 2007, 09:16 AM
Ki11a_FTW
Re: Some Quick Questions...
Quote:
08.23.07 23:04:02 EXCEPTION_ACCESS_VIOLATION
I used to have this same problem for every single Bungie SP map except for B30, never fixed it:mad:
August 25th, 2007, 01:31 PM
Jay2645
Re: Some Quick Questions...
Quote:
Originally Posted by teh lag
1. I'm not sure what would be wrong with the first 3 scenarios, there's not much only they have and no others. The first thing I can think of is music... they all play the haloperc/haloperc_alt music at some point. Though unlikely, I'd still go through all of thier music tags. I'd also open some of heir referenced tags that are level-specific to see if anything is wrong there.
2. By this do you mean you opened up the scenario itsself and gvae it a new sound_looping, or changed references in the existing b30_01.sound_looping? If you replaced in the scenario, you must make all music changes in the sound_looping tags in the level's /music folder. If you did change the sound looping tag itsself and the music won't play, I suggest you check iyts compiling and tag settins with those of existing music sound tags.
1. Nope, that didn't solve anything.
2. I changed the references in the existing one, it should work, it matches the settings of other music tags.
August 25th, 2007, 03:41 PM
CtrlAltDestroy
Re: Some Quick Questions...
You can't change script references with guerilla; only via compiling new scripts.
You'll have to edit the original looping sounds.
August 25th, 2007, 09:25 PM
Jay2645
Re: Some Quick Questions...
Yeah, I overwrote the existing ones, still a no go.
August 26th, 2007, 12:35 AM
Jay2645
Re: Some Quick Questions...
Mind the double post, but I'm just going to replace it with the original.
Also, how did CMT fix the "Missing String" errors?
August 26th, 2007, 05:38 PM
Gamerkd16
Re: Some Quick Questions...
If you mean weapon strings, you need to edit the unicode_string_lists using a string editor. Use this tool.
August 26th, 2007, 05:45 PM
teh lag
Re: Some Quick Questions...
Quote:
Originally Posted by Jay2645
Mind the double post, but I'm just going to replace it with the original.
Also, how did CMT fix the "Missing String" errors?
Our particular case was caused by HEK+ protection - it invalidated strings in the cache file. Unless you're doing hek+ protection, any problem you have with them is caused by an invalid reference in a weapon/powerup/vehicle/etc. You can open string lists in Steelix's editor (found at halomaps somewhere) to get the correct indexes, and add your own strings as well.
August 26th, 2007, 08:24 PM
Jay2645
Re: Some Quick Questions...
My map is unprotected, and yet I still get these "Press "E" to activate *Missing String* errors.
Oh, and Sapien has begun hating me for some reason. I messed with some bitmaps and shaders, forgot to compress them with Explicit Alpha, so EVERYTHING that could go wrong in Sapien did at once, I used HEK+ to revert back to an older one, and now I get this with every map:
I always keep a fresh set of tags handy, but in this case they aren't working.
Stupid HEK+.
August 26th, 2007, 09:19 PM
Gamerkd16
Re: Some Quick Questions...
Quote:
Originally Posted by Jay2645
My map is unprotected, and yet I still get these "Press "E" to activate *Missing String* errors.
Oh, and Sapien has begun hating me for some reason. I messed with some bitmaps and shaders, forgot to compress them with Explicit Alpha, so EVERYTHING that could go wrong in Sapien did at once, I used HEK+ to revert back to an older one, and now I get this with every map:
If I can get past the whole Sapien thing, I can make a beta 4, but I can't, since Sapien hates me.
August 26th, 2007, 11:36 PM
Gamerkd16
Re: Some Quick Questions...
Yay, movie time. Sapien hates everyone. :lol:
And I think your Pelican is sinking underwater. You can change those pickup icons too. TheGhost made a tutorial for this, it's online somewhere. But yea I'm liking the custom weapons. They're cool.
Also, Blow me Away is SO overused. Please use different songs. :)
August 26th, 2007, 11:41 PM
Jay2645
Re: Some Quick Questions...
Cliche and overused, yes. It was the only song I could find that suited it at the time.
Also, I know how to make custom pickup icons, I'm just too lazy to make them again after replacing them with the default tags.
I suppose I COULD rip them from Archive...
August 26th, 2007, 11:46 PM
Gamerkd16
Re: Some Quick Questions...
So what exactly are you making here, a custom campaign?
Yea, with Halo usually any rock song will do. At least it works for me.
August 26th, 2007, 11:58 PM
Jay2645
Re: Some Quick Questions...
Well, with any luck, yes, but it's not going so well for me, since about half the levels are now "EXCEPTION_ACCESS_VIOLATION" errors, and the other half are EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given> errors. I THINK it may be something to do with the Pelican Tag, but I'm not sure. I know it's something screwy with my physics, and it's not a default tag, or else replacing all of the standard tags would fix my problem.
Fixed it! It was the Covie Dropship.
August 27th, 2007, 03:26 AM
Gamerkd16
Re: Some Quick Questions...
Oh really. So what does that mean? Beta 4 is done? Lotta betas...
August 27th, 2007, 06:42 PM
Jay2645
Re: Some Quick Questions...
Nah, Beta 4 still isn't done, Sapien is being gay on and off.
It's more of Build 4, but still. A lot of changes are going into effect, mainly some stuff to make the Camo Hunters harder to fight, and the Shielded Hunters easier to fight.
Oh, and some bios of the enemies you will encounter:
Covenant:
Special Ops Hunter:
Normally sent on Search-and-destroy missions, these guys are walking tanks. With impenetrable black armor and the strongest Covenant Shielding systems, only the strongest Hunters can don these massive suits. On their arm is the strongest version of the Covenant fuel rod, the Anti-Aircraft "Scream" Fuel Rod Cannon. Despite it's name, this fuel rod doesn't home; instead, it is 10 times as powerful as a normal fuel rod blast, and the Hunters in the Special Ops Armor can track and lead with 97% accuracy, giving them the capability of bringing down aircraft in 1 or 2 hits.
Assassin Hunter:
Sent on missions where stealth is a must, these Hunters are silent as the grave, managing to make no noise whatsoever when they pass. They don white armor and the same active camouflage technology the Elites do. They are normally found with or near camouflaged Elites, so be on your toes.
August 27th, 2007, 07:16 PM
Gamerkd16
Re: Some Quick Questions...
New characters? Nice... I like that you have a little background information there.
August 27th, 2007, 09:15 PM
Jay2645
Re: Some Quick Questions...
I'm going to include even more in the Future, that's just a preview of the AI I have mostly done.
I can give a hint to another AI you'll see. It's something... Bigger than a grunt, smaller than a Jackal.
Also, another hint to another AI: They are the 3rd Generation of their kind.
August 27th, 2007, 09:40 PM
ICEE
Re: Some Quick Questions...
i know you think im a noob and really dont care what i think, but if you cant beat your own campaign without dev, you need to rethink the encounters and/or the enemies themselves. sorry but this mod wasnt REALLY ready for the ultraharsh criticisms of h2v. besides, none of the weapons have been NEVERBEFORESEENONCEOMG(excluding donut's leet portaturret) so its not like it wouldnt be easy to just stick em in there and switch the weapon spawns in sapien. the hunters are simple guerilla changes, altering their vitalities, putting some shaders here and there, adding homeing to the projectiles and changing the color. and for the assasins, you checked the active camoflauge flag. your not on halomaps anymore where most people have NO idea how you changed things, and are therefore thouroughly amazed.[/rant]
August 27th, 2007, 10:09 PM
Jay2645
Re: Some Quick Questions...
Quote:
Originally Posted by ironclad
i know you think im a noob and really dont care what i think,
Of course I don't think you're a noob, how can you think that?
Quote:
Originally Posted by ironclad
but if you cant beat your own campaign without dev, you need to rethink the encounters and/or the enemies themselves.
Beta 2 I couldn't beat without dev, Beta 3 has been totally rethinked.
Quote:
Originally Posted by ironclad
sorry but this mod wasnt REALLY ready for the ultraharsh criticisms of h2v.
If I wanted all of H2V to see this, I would have made a new topic, I mainly posted those videos for advice on how to fix bugs and any suggestions for new things and whatnot.
Quote:
Originally Posted by ironclad
besides, none of the weapons have been NEVERBEFORESEENONCEOMG(excluding donut's leet portaturret) so its not like it wouldnt be easy to just stick em in there and switch the weapon spawns in sapien.
Yeah, I know. Well, no one has seen my new AR (No new model), which is in the video, and I plan to do a lot more.
Quote:
Originally Posted by ironclad
the hunters are simple guerilla changes, altering their vitalities, putting some shaders here and there, adding homeing to the projectiles and changing the color.
Well, that took quite a bit of Photoshop work, but look at CMT's new Hunters and you can apply the same thing. Also, I've had these Hunters do the Matrix on me before, their lust for blood is that strong.
Quote:
Originally Posted by ironclad
and for the assasins, you checked the active camoflauge flag.
Yeah, I did, and I'm planning new bitmaps and whatnot for them, too. I also have my custom Spartans (Still need to make them smarter), and some ODSTs (Look in the Pelican at the beginning) in there, too.
Quote:
Originally Posted by ironclad
your not on halomaps anymore where most people have NO idea how you changed things, and are therefore thouroughly amazed.[/rant]
Yeah, I know that, it's a very early beta, still needs a lot of work, new skins, new bitmaps. I'm all over it, trust me. When I want to advertise my work, I'll make a new topic somewhere, but, for the moment, no. This is to fix some bugs, and to post new bugs that pop up.
August 27th, 2007, 10:25 PM
ICEE
Re: Some Quick Questions...
ok then. im not going to totally shoot you down until your ready for publicity, but if you have odsts in the pelican, remove em. why would an odst be inserted via pelican when they can just drop? i have some crashed helljump pods you can use if you want them... of course if you did that it would be almost exactly like my campaign
August 27th, 2007, 10:40 PM
Jay2645
Re: Some Quick Questions...
Yeah, it would. I don't want to become too much like yours.
I'll take you up on your offer, I have another place to put them.