-
[SCRIPT] Campaign + UI Source Scripts
Code:
__________________________________________ _____________________________
| | |
| - Zteam PRESENTS - | C T R L A L T D E S T R O Y |
| | |
| Release Name: Campaign & UI Map | C H O K I N G V I C T I M |
| Script Source Data | |
| Release Date: 08-12-07 | S H A D O W S P A R T A N |
| | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|2007|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______ ¯¯¯¯
|CREDITS|
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| * Any of the people listed below have contributed to the release in some way. |
| |
| -- CtrlAltDestroy |
| +-- Team lead |
| +-- Support |
| |
| -- Choking Victim |
| +-- Script research lead |
| +-- Programming support |
| |
| -- ShadowSpartan |
| +-- Programming lead |
| +-- Script research support |
| |
| -- Kornman00 |
| +-- Help |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____
|NOTES|
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| * The scenario (a10, a50) tags included fix the duplicate recorded animations, camera |
| points, and cutscene flags that prevent the compiling of scripts in these two maps. |
| |
| * These scripts have been tested for the most part, though there is a possibility that |
| not *all* the problems have been eliminated. If you encounter one, please contact us |
| with details about it. |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______
|ENJOY!|
¯¯¯¯¯¯
DOWNLOAD: http://www.mediafire.com/?d26sn2ehwrnjm4h
Merry [early] Christmas from Zteam. :)
EDIT: Also, props to Soldier of Lite for help as well.
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by Choking Victim
script types:
0000 - startup
0100 - dormant
:ssh:
:3
-
Re: [hax] Campaign + UI Source Scripts
;) thats our little secret patrick. Also i was expecting a flood of posts, i guess no one really visits this section much.
-
Re: [hax] Campaign + UI Source Scripts
I think after a while of not releasing them, they gave up.
But do not fear! They will come shortly (give a hour/day or two)
Also, Thanks, and Merry Holidays Zteam! :D
-
Re: [hax] Campaign + UI Source Scripts
A thing i found:
When I opened up A30.map, and tried to compile scripts, it gave me a error stating that cliff_right_fort_second_floor was not a valid trigger volume. When i looked, the trigger volume I found was cliff_right_fort_second_floo
:lol:
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
...Yeah, no-one posts any decent map(s) anymore...so, it's kind of making CE un-inhabited again.
Anyway, this is awesome. Thanks for the scenerios you guys. Still looking forward to your new and compiled content. :)
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
CodeBrain
A thing i found:
When I opened up A30.map, and tried to compile scripts, it gave me a error stating that cliff_right_fort_second_floor was not a valid trigger volume. When i looked, the trigger volume I found was cliff_right_fort_second_floo
:lol:
It compiled fine for us. You either extracted from an edited map or HEK+ just messed up the extraction, which it does from time to time. Reextract the scenario from an unedited Halo PC map.
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
Did you guys play it?
The covie dropship pilots on mine are crashing into things, sounds arent completed correctly, thus not making the game continue.
Also, dropships freezing in mid-air, and a pelican that spawned on the bottom of the map....Droppods disappeared before their supposed to...
Im guessing its the scenario, but it could be the scripts....I have no idea.
Anyway, Ill do what you said ShadowSpartan.
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
CodeBrain
Did you guys play it?
The covie dropship pilots on mine are crashing into things, sounds arent completed correctly, thus not making the game continue.
Also, dropships freezing in mid-air, and a pelican that spawned on the bottom of the map....Droppods disappeared before their supposed to...
Im guessing its the scenario, but it could be the scripts....I have no idea.
Anyway, Ill do what you said ShadowSpartan.
I've played that scenario countless times with compiled scripts, and not once had any of those problems. Obviously your scenario has been edited in some way, just reextract it and it should be fine.
-
Re: [hax] Campaign + UI Source Scripts
All right, Ill do that right now. Thanks.
-
Re: [hax] Campaign + UI Source Scripts
I am glad you guys finally released, very nice work i have to say.
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
Nice. :iia:

What's so special about this pic ? :3
By the way, I got problems with B30, the pelicans did not land where they were suposed to, and no pelican came to drop a hog.
-
Re: [hax] Campaign + UI Source Scripts
I just compiled the scripts for that map and played through, I had neither of those two problems. Its either: A. you deleted part of the scripts that allows those events to execute correctly, or B. you moved the spawn points and/or cutscene flags for those vehicles to spawn at. Please, before anyone else posts an error make sure you haven't deleted anything from the scenario or script. These have been tested for the most part, and we haven't seen any problems like the ones some of you have been describing.
-
Re: [hax] Campaign + UI Source Scripts
I just deleted my /b30/ folder, re-extracted my scenario from a clean map, and compiled with a clean script.
Same things happen.
I'm going to download the HaloPC tags that were released long time ago, and see if those problems are still there. I'll tell you.
Also, I'm not extracting my tags from an English version of Halo _you know why I'm sure_ can this be the source of the problems ?
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
Love De Lux
I just deleted my /b30/ folder, re-extracted my scenario from a clean map, and compiled with a clean script.
Same things happen.
I'm going to download the HaloPC tags that were released long time ago, and see if those problems are still there. I'll tell you.
Also, I'm not extracting my tags from an English version of Halo _you know why I'm sure_ can this be the source of the problems ?
you never know, i don't seem to have that problem when i use a clean b30 scenario. So that may be whats wrong.
-
Re: [hax] Campaign + UI Source Scripts
how do you install them to work? (were do i put, never really played with a10 before)
Also: choking victim everyone can use b30 becuase its less then 100mb and almost all of the other camagin maps are over 100.
but dont what the guys problem is.
-
Re: [hax] Campaign + UI Source Scripts
If you don't know what they are, don't bother using them.
-
Re: [hax] Campaign + UI Source Scripts
there scenario's and script's im not stupid... i just wanna no were to put em
-
Re: [hax] Campaign + UI Source Scripts
In HCE Directory...
data/levels/SPMAPGOESHERE/scripts
:)
-
Re: [hax] Campaign + UI Source Scripts
nice. thanks for posing this. now i can play around with the sp maps and see how they were scripted. +rep :)
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
CodeBrain
In HCE Directory...
data/levels/SPMAPGOESHERE/scripts
:)
thanks man
-
Re: [hax] Campaign + UI Source Scripts
excuse me mister <:mad:> where the f am i in credits! i did most of the work! you did nothing! YOU'RE USELESS!
-
Re: [hax] Campaign + UI Source Scripts
Sorry:
Penguin
- Being a pain in the ass. :)
-
Re: [hax] Campaign + UI Source Scripts
:mad:. Has anyone used them for anything interesting yet?
-
Re: [hax] Campaign + UI Source Scripts
NOW I understand.....I'm gunna have fun! Thank you!! +rep
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
Choking Victim
:mad:. Has anyone used them for anything interesting yet?
much <3 choking. nice work guys. if i had the time, i would have :( maybe this weekend i'll play around with em for a bit
-
Re: [hax] Campaign + UI Source Scripts
I downloaded these and when I tell sapien to compile the scripts (a10) I get lots of errors along the lines of "recorded_animation 23 and recorded_animation 93 have the same name "bisenti_run""
Anyone know what the problem might be?
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
Vector_Matt
I downloaded these and when I tell sapien to compile the scripts (a10) I get lots of errors along the lines of "recorded_animation 23 and recorded_animation 93 have the same name "bisenti_run""
Anyone know what the problem might be?
I hate people that can't read all of a fucking post. Read CAD's post again. If you still can't get it after that, then please go away.
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
ShadowSpartan
I hate people that can't read all of a fucking post. Read CAD's post again. If you still can't get it after that, then please go away.
Reviewing CAD's posts:
Quote:
Originally Posted by
CtrlAltDestroy
Quote:
Originally Posted by
CtrlAltDestroy
If you don't know what they are, don't bother using them.
Quote:
Originally Posted by
CtrlAltDestroy
Sorry:
Penguin
- Being a pain in the ass. :)
Nope nothing there.
Anyway, I put the scripts in various places, and found out that this error is apparently unrelated to the scripts. Oops.
-
Re: [hax] Campaign + UI Source Scripts
Code:
_____
|NOTES|
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| * The scenario (a10, a50) tags included fix the duplicate recorded animations, camera |
| points, and cutscene flags that prevent the compiling of scripts in these two maps. |
| |
| * These scripts have been tested for the most part, though there is a possibility that |
| not *all* the problems have been eliminated. If you encounter one, please contact us |
| with details about it. |
| |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
First post.
-
Re: [hax] Campaign + UI Source Scripts
Doh, forgot to scroll down in the code box (and apparently put the scripts in the wrong place, again). :embarrassed: Sorry for the trouble.
And thanks for posting the scripts et all.
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
:O
I tried making a skull, didn't go out as planned....
ERROR: I expected a boolean, but this value is void: (cheat_deathless_player 1)
:(
-
Re: [hax] Campaign + UI Source Scripts
(set cheat_deathless_player true)
1 is a short (integer) value, not a boolean, and cheat_deathless_player is a global variable.
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
I don't know what i'm doing wrong but on every map when i try to open in sapien or compile in tool i get
12.18.07 18:50:36 a hobo pc 01.01.00.0609 ----------------------------------------------
12.18.07 18:50:36 reference function: _write_to_error_file
12.18.07 18:50:36 reference address: 401b13
12.18.07 18:50:36 Couldn't read map file './a_hobobeta.map'
12.18.07 18:50:39 CreateDevice succeeded with refresh rate = 0
12.18.07 18:50:40 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
12.18.07 18:50:40 Increasing sound decompression buffer size to 1048576 bytes
12.18.07 18:52:43 EAX: 0xFFFFFFFE
12.18.07 18:52:43 EBX: 0x00000002
12.18.07 18:52:43 ECX: 0x00A4E2F8
12.18.07 18:52:43 EDX: 0x00000005
12.18.07 18:52:43 EDI: 0x0D7C2000
12.18.07 18:52:43 ESI: 0x00000000
12.18.07 18:52:43 EBP: 0x00A4E30C
12.18.07 18:52:43 ESP: 0x0013F0E4
12.18.07 18:52:43 EIP: 0x005AB968, 66 8B 04 3E ?????
12.18.07 18:52:43 6F697461 ?????
12.18.07 18:52:43 00000008 ?????
12.18.07 18:52:43 EXCEPTION_ACCESS_VIOLATION
i've downloaded a full set of campaign tags. i've got a clean tag set and i've extracted all the other tags i needed from clean PC sp maps.
i don't know what is causing it or why its happening all i know is thats pissing me off cause i've been wanting campaign scripts forever.
only map ive managed to get working is b40.
-
Re: [hax] Campaign + UI Source Scripts
That used to happen to me, Its an error with hek+ i think. The only solution I found is to delete your tagset, and reextract.
-
Re: [hax] Campaign + UI Source Scripts
He doesnt have access to the tags.
If your on vista, make sure your on Administrator, or just make the folder Admin controlled
-
Re: [hax] Campaign + UI Source Scripts
i'm not on vista and i've tried re extraction like 5 times and i've even downloaded tags from halomaps.
nothing works and also on b30 my pelicans are crashing even though the pelican tags are exactly the same as the one in halo PC. (i checked using HMT)
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
CtrlAltDestroy
(set cheat_deathless_player true)
1 is a short (integer) value, not a boolean, and cheat_deathless_player is a global variable.
but hsc supports type casting, so its still ok.
but that doesn't mean its still alright for you to use 0/1 in ur code you lazy asses <:mad:>
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
Kornman00
but hsc supports type casting, so its still ok.
but that doesn't mean its still alright for you to use 0/1 in ur code you lazy asses <:mad:>
Good thing I made the extractor do true/false instead of 0/1, wouldn't want to get on Korn's bad side. :p
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
ShadowSpartan
wouldn't want to get on Korn's bad side. :p
Code:
(script startup omghax
(begin
(sv_say "lolool")
)
)
:haw:
-
Re: [hax] Campaign + UI Source Scripts
Lmao, P0lar.
Now that I'm back I'll see if I can put these scripts to some good use.
Thanks a bunch, ZTeam.
-
Re: [hax] Campaign + UI Source Scripts
I really need to get back to scripting. It's slowly creeping away from me, under all of the other work I need to do. It's frustrating D:
<holy shitzfuck polar is red>
-
Re: [hax] Campaign + UI Source Scripts
wow....someone spent some time writing these......
-
Re: [hax] Campaign + UI Source Scripts
If you are assuming that we hand wrote them, then you are mistaken.
-
Re: [hax] Campaign + UI Source Scripts
-
Re: [hax] Campaign + UI Source Scripts
now for me to integrate these scripts into a program i've been working on for a while
man these scripts are so 1337
-
Re: [hax] Campaign + UI Source Scripts
Quote:
Originally Posted by
demonmaster3k
now for me to integrate these scripts into a program i've been working on for a while
man these scripts are so 1337
What program might that be?
-
Re: [SCRIPT] Campaign + UI Source Scripts
Does anyone happen to have a copy of this they could upload and link here? The original link in the first post is broken.
-
Re: [SCRIPT] Campaign + UI Source Scripts
Quote:
Originally Posted by
Skarma
Does anyone happen to have a copy of this they could upload and link here? The original link in the first post is broken.
asdf
http://rapidshare.com/files/416048869/scripts.zip
-
Re: [SCRIPT] Campaign + UI Source Scripts
-
Re: [SCRIPT] Campaign + UI Source Scripts
Silent, you obvious :giggle:
-
Re: [SCRIPT] Campaign + UI Source Scripts
You could search Halomaps or pm me? I have them lol.