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Thread: HEADLONG 99% complete

  1. #1
    not my real name damn-it! kenney001's Avatar
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    HEADLONG 99% complete

    Everyone be expecting a release of my Headlong project in the next day or two. There are 7 very minor touch-ups i need to make before its ready.

    The reason I am posting is I have had quite a few people bombard me with 'when will it be finished"

    but, to tide you all over, heres a vid of my new Beam Rifle and Animations...

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    I have to go so ill post the rest here later......
    Last edited by Timo; September 15th, 2007 at 01:13 AM.
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  2. #2
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    Re: HEADLONG 99% complete

    Quote Originally Posted by kenney001 View Post
    but, to tide you all over, heres a vid of my new Beam Rifle and Animations...

    <youtube>Y8hJD5t4haw</youtube>
    you did it wrong lulz.

    Quote Originally Posted by kenney001 View Post
    I have to go so ill post the rest here later......
    then why post this, need attention? :awesome:

    beamrifle looks quite good, the overloading is a bit weird though, the shaking is a bit exessive. didn't see mich of the map in that vid, but that too, looks good as far as i could see.
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  3. #3
    Taiko Drums = Win
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    Re: HEADLONG 99% complete

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    FTFY
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  4. #4

    Re: HEADLONG 99% complete

    You can see rectangular blue portions on the side of each large flare (possibly from a sprite compiling error). You might want to remove those.
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  5. #5

    Re: HEADLONG 99% complete

    It's better than most beam rifles I've seen
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  6. #6
    Taiko Drums = Win
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    Re: HEADLONG 99% complete

    It could also come from a resize error with photoshop. If you put a blue border around your bitmap and then resize it it will recolor the blue border and not be 0,0,255. Also, for particles, make them sprites compiled with explicit alpha.
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  7. #7
    got blood on his suit MNC's Avatar
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    Re: HEADLONG 99% complete

    It might be the FPS, but it looks like he's using Force Push instead of throwing a grenade >.>
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  8. #8
    Senior Member Teh Ganon's Avatar
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    Re: HEADLONG 99% complete

    Quote Originally Posted by MNC View Post
    It might be the FPS, but it looks like he's using Force Push instead of throwing a grenade >.>

    Thats what i told him, but it seems a lot better than it was.
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  9. #9
    "Think Different" Masterz1337's Avatar
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    Re: HEADLONG 99% complete

    Quote Originally Posted by FlamingRain View Post
    It could also come from a resize error with photoshop. If you put a blue border around your bitmap and then resize it it will recolor the blue border and not be 0,0,255. Also, for particles, make them sprites compiled with explicit alpha.
    It depends what you're doing with them.
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  10. #10
    not my real name damn-it! kenney001's Avatar
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    Re: HEADLONG 99% complete

    sorry everyone i had to leave for school, the server was being really slow so it wouldnt post, so i left my comp on to finish posting it. I did not have time to edit it and make it work or explain.

    I was going to say the Grenade animation was a placeholder, and that the pink shader for the energy crystal things it a placeholder. The rest is nearly complete.
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