Sorry to be "that guy" but is there any news on this project, it's been two weeks since the original release date. I kinda wish there never was a CE update so I could have a taste of sauce.![]()
I finished updating the client side of things earlier this week, all I need to do next is the server based updates to the code, but I'll be out of town this up coming weekend so I won't be able to touch the code (or rather, I won't be bringing my computer so even if I wanted to, I wouldn't be able to ;p).
Could you make AI sync in Halo 2?
As far as I'm aware, the AI does sync, but the animations,voices and (most) scripts do not sync. so is there anything you can fix?
Also could you add a feature to switch the respawn system?
I want to change the MP respawn system to the SP co-op respawn system.
These would be great for making H2V online co-op maps.
The entire AI system doesn't sync nor do I have the time to accomplish something to make the game allow for it. Time would be better spent on researching Halo 3 which already has everything in place
I'm not really following you on switching the respawn systems. Each game engine system (ie, CTF) has its own code judging how the player will respawn, so you'd have to override respawn code on a per-engine basis. Not hard to do if you know how to reverse engineer and code.
There is nothing targeting H2V in Open Sauce.
This also isn't for requesting new "features". Whats included in the Open Sauce codebase has already been decided. Nothing further will be added to the first release unless its related to code fixes.
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