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Thread: High-Resolution-Halo

  1. #1191
    and Masterz1337 too! Advancebo's Avatar
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    Re: High-Resolution-Halo

    Add the mudflap movements into the animations.
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  2. #1192
    am I an oldfag yet? Heathen's Avatar
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    Re: High-Resolution-Halo

    Will the dirt tracks still fly up behind it?
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  3. #1193
    a bit of the old in-out Roostervier's Avatar
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    Re: High-Resolution-Halo

    The mud flaps have no nodes, I'm pretty sure.
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  4. #1194
    am I an oldfag yet? Heathen's Avatar
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    Re: High-Resolution-Halo

    then why put them?
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  5. #1195
    a bit of the old in-out Roostervier's Avatar
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    Re: High-Resolution-Halo

    I'll have to talk to WoL. I think it'll cause us to have to make a new physics (which is unfortunate) and I'd have to merge all the nodes to the 12 or so max files I've got of the hog, so that it always has the same node graph. We'll see though, but this mod isn't mine to make decisions about.
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  6. #1196
    and Masterz1337 too! Advancebo's Avatar
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    Re: High-Resolution-Halo

    I do not see how adding a node messes with physics.
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  7. #1197

    Re: High-Resolution-Halo

    Quote Originally Posted by Advancebo View Post
    I do not see how adding a node messes with physics.
    It throws off the node list when you add nodes to the model, so if the physics tag references node 6 as the left back suspension, it won't be correct. It's possible to change those values in guerilla though.
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  8. #1198
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    OMGWTFBBQ, WUT R U DOING SHOWING OUR TOP SECRET MAPP?!!??!

    Seriously, Rooster, if you're up to fixing the physics tag and redoing the animations after adding the nodes to the coll and model (and then rigging the model as one mesh with the skin modifier), then do it. I can't believe i didn't think of nodes on the flaps earlier.
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  9. #1199

    Re: High-Resolution-Halo

    Better yet, remove the mudflaps from the model and use a .flag attachment widget for them. This way they'll have wind/explosion physics and all that good stuff as well.
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  10. #1200
    Senior Member ICEE's Avatar
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    Re: High-Resolution-Halo

    Won't that make them stretch when you move though?
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