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Thread: [Gallery] DEEhunter's Light arrays

  1. #121

    Re: [Gallery] DEEhunter's Light arrays

    Headus isnt an automatic unwrapper.
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  2. #122
    Glorious Beacon of Light Disaster's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Headus isn't automatic unwrapping. It has more tools than 3ds max to unwrap. You still have to unwrap it by setting up seams and packing. It doesn't do it automatically.
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  3. #123

    Re: [Gallery] DEEhunter's Light arrays

    Ah, was trying to look into what exactly it was.

    Edit: found it, Headus UVlayout.
    Last edited by Choking Victim; February 15th, 2009 at 01:39 PM.
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  4. #124
    Senior Member Hunter's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    UVLayout, developed by headus, is a stand-alone application for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all ilks and by students, UVLayout's unique approach gives texture artists the tools to produce high quality low distortion UVs in significantly less time than they would by traditional methods.
    More info

    I dont think it is automatic. (In Dees defence)
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  5. #125

    Re: [Gallery] DEEhunter's Light arrays

    Your late.
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  6. #126
    "Think Different" Masterz1337's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post
    When the hell did I steal credit?



    Im sure you were talking to disaster since he was the only one I told about unwrella recently. No I did not use that and I showed disaster about the tool when he linked me to the Packer that they had.



    I'm saying that it does not require crit anymore because its old and is unused now. I respect the crit your giving it but you came up a little late for it.
    Then why post it, if you weren't looking for crit in the gallery thread? It's only a few days old. And what have you changed about it since then, if it's old and outdated?
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  7. #127
    "Think Different" Masterz1337's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by Heathen View Post
    Lol,

    You use something to make skies, particle things, and unwrap?
    Bhaha.
    http://www.e-onsoftware.com/products/vue/vue_6_xstream/

    To make the general sky dome.

    http://www.outerspace-software.com/bixorama.html

    To quickly convert the panorama into a cubemap and so forth.

    And photoshop for making the general adjustments and to put in some extra things into the sky dome. If you need any help on making it then just ask.
    __________________
    from an old PM about his skies.
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  8. #128

    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by Masterz1337 View Post
    Then why post it, if you weren't looking for crit in the gallery thread? It's only a few days old. And what have you changed about it since then, if it's old and outdated?
    I asked for crit back then but no one bothered so I moved on. I had different projects going on back then because I had to crunch work in before finals. Then nearly 15 days later you gave it crit.
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  9. #129
    Senior Member Hunter's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Masterz is pretty experienced with Halo, take his crit nicly.
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  10. #130
    am I an oldfag yet? Heathen's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Still, I like his shit so idc.
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