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Thread: Seven ate Nein...

  1. #101
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Seven ate Nein...

    that would ne nice

  2. #102
    Kid in the Hall Kornman00's Avatar
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    Exclamation Re: Seven ate Nein...

    So, in all honesty, the first iteration of Open Sauce was suppose to be released today. Figure it out yet? 8/8/8. My service tag is S88, my gamer tag uses the Omega 88 avatar. Sever ate Nein (ok, so that one wasn't so outstanding), was born in 88, etc.

    But due to a new release of HaloCE's client AND server, I have to once again validate all of the code is up to date with these new executables, which will take some time. I'm not going to lie though, I've had a pretty shitty week so I didn't work on OS as much as I should have in preparing it for release. Iz sryz

    Rest assured though, the NLT date still stands, and no, I don't know when I'll end up releasing the first iteration now, at least not an exact date.

    And for your complaints about Battery: Its not *just* a simple version check change. I would again, have to update the code to be compatible with the new executables for both CE and PC. I don't support PC, that was bitter's decision. Doing so would take time away from OS development, which is not acceptable. Don't fret though, there will be a...oh lets call them engine modules released using the Open Sauce CE library which will have the Battery features you all love...and then some. However, like I said, its for CE, not PC.

    Since I couldn't give you guys what I intended though, I'll see about at least giving you some more details on the project and\or examples this weekend, but for now, its time to get ready to hit some clubs up.

  3. #103
    is indeed. dg's Avatar
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    Re: Seven ate Nein...

    It's okay. I still love you.

  4. #104
    Sarcastic Bitch
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    Re: Seven ate Nein...

    I'm looking forward to this release, and it sucks that it has been pushed back. Is there a possibility though that you would go ahead and release the first iteration of it anyway so that we can begin to work with it and learn how it all works? Once you update the code and release it for the new update, people will already know how to use it and be able to just port over their "engine modules".

  5. #105
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    The current code base is only compatible with the first version of CE and .612 (or whichever came before this latest), so you really wouldn't be able to begin to work with it unless you used the old builds.

  6. #106
    Sarcastic Bitch
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    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    The current code base is only compatible with the first version of CE and .612 (or whichever came before this latest), so you really wouldn't be able to begin to work with it unless you used the old builds.
    What would be so bad about using the old builds if it would allow us to start learning how to use Open Sauce?

  7. #107

    Re: Seven ate Nein...

    That sucks, is the build .612 version 1.6? If it is I have it and will be happy to upload if anyone wants it.

  8. #108

    Re: Seven ate Nein...

    i love you kornman

  9. #109

    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    I'm not going to lie though, I've had a pretty shitty week so I didn't work on OS as much as I should have in preparing it for release. Iz sryz
    Let me inspire you with some rep

  10. #110
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    I'm not going to lie though, I've had a pretty shitty week so I didn't work on OS as much as I should have in preparing it for release. Iz sryz
    Give the guy some pr0n guyz.

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