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Thread: Volume of a sound in UT3

  1. #1
    Untruely Bannable~ Inferno's Avatar
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    Volume of a sound in UT3

    The "volume" in the parameters for my usound don't work. How do I make it louder ingame. Increasing the volume in the wav file is not a answer. I need to do it in the engine.
    Last edited by Timo; November 22nd, 2010 at 08:01 PM.
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  2. #2
    Untruely Bannable~ Inferno's Avatar
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    Re: Volume of a sound in UT3

    If I figure this out I'm releasing today.

    HALP ME


    Also I dropped sidewinder. It was being a bitch.

    edit-
    Last edited by Inferno; August 15th, 2009 at 03:26 PM.
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  3. #3
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    Re: Volume of a sound in UT3

    Can't you just open the generic browser, open the sound and change it in its properties (pitch or some shit like that)? I'm probally wrong, I would help if my damn ut3 editor was working.
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  4. #4
    show up throw up Ganon's Avatar
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    Re: Volume of a sound in UT3

    pitch isn't volume
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  5. #5
    Untruely Bannable~ Inferno's Avatar
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    Re: Volume of a sound in UT3

    The volume modifier is locked at 0.75. It makes me rage.
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  6. #6
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    Re: Volume of a sound in UT3

    Damn, that sucks. BTW, what was up with the arcade music in the video?
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  7. #7
    Untruely Bannable~ Inferno's Avatar
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    Re: Volume of a sound in UT3

    I was listening to some chiptunes and xfire records what last.fm was playing.
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  8. #8
    A Loose Screw Phopojijo's Avatar
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    Re: Volume of a sound in UT3

    You do it on the placed soundcue actor. I know it took me like 15 minutes to figure out... it's been a while but basically there's 2 spheres... one nearby, one far away... you set those two radii... and the volume at each.

    http://www.hourences.com/book/tutorialsue3sound.htm

    Go to "AmbientSoundSimple" and read a bunch... and look at the picture.
    Last edited by Phopojijo; August 20th, 2009 at 12:39 AM.
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  9. #9
    Untruely Bannable~ Inferno's Avatar
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    Re: Volume of a sound in UT3

    Oh heh I got the sound in like 3 days ago but with school and parents and shit I haven't had time to create the final trailer + make a release.

    I have a final build ready though. I'm now wondering how I add the map preview screen shot to each map. It just shows that default map preview picture in the menus.

    I was only able to find a tutorial on how to do it in 2k4 so... anyone?

    edit-
    Oh and I'm redoing all of the shaders again. I found a more accurate way to create halo shaders.

    edit-
    How do I remove the HUD to take screenshots?
    Last edited by Inferno; August 20th, 2009 at 06:19 PM.
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  10. #10
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Volume of a sound in UT3

    i'd assume its something like cl_hud 0 or cg_hud 0 or r_hud 0
    or drawhud
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