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Thread: 64-bit patch (PC only) released-ish

  1. #31

    Re: 64-bit patch (PC only) released-ish

    The 1.09 will also include a patch against the 1.08 "multiple haloloop attacks" exploit.
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  2. #32
    El Durado :/
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    Re: 64-bit patch (PC only) released-ish

    I read that post, Roger mentioned you
    And Omega where's that updated version changer for Halo CE
    *stern look*
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  3. #33
    Senior Member =sw=warlord's Avatar
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    Re: 64-bit patch (PC only) released-ish

    Quote Originally Posted by Hunter View Post
    :P My bad, didnt take that part into considuration Lol, I only have 1GB.
    Why would someone use a 64bit operating system if they used that small amount of ram?
    32bit os have a limit around 3.75Gb's where as 64Bit have around 128Gb's.
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  4. #34
    Kid in the Hall Kornman00's Avatar
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    Re: 64-bit patch (PC only) released-ish

    Quote Originally Posted by =sw=warlord View Post
    Why would someone use a 64bit operating system if they used that small amount of ram?
    32bit os have a limit around 3.75Gb's where as 64Bit have around 128Gb's.
    64-bit allows up to 17.2 billion gigabytes mister. 32-bit allows up to 4GB, but under Windows it is recommended to not go below 1GB of reserved kernel memory (leaving 3GB for applications)
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  5. #35
    おはようございます klange's Avatar
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    Re: 64-bit patch (PC only) released-ish

    Quote Originally Posted by Kornman00 View Post
    64-bit allows up to 17.2 billion gigabytes mister. 32-bit allows up to 4GB, but under Windows it is recommended to not go below 1GB of reserved kernel memory (leaving 3GB for applications)
    And then there's PAE, giving you 64GB when properly implemented (ie, Linux is good, but BSD doesn't have full support and OS X only does 32GB, and only datacenter versions of Windows 32-bit support PAE properly)...
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  6. #36
    Movie Maker Siliconmaster's Avatar
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    Re: 64-bit patch (PC only) released-ish

    Glad to see Sawnose is still doing small patches for HPC. I wasn't surprised to see Modacity members chiming in with their thoughts on the whole deal.
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  7. #37
    Kid in the Hall Kornman00's Avatar
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    Re: 64-bit patch (PC only) released-ish

    Is it just me or is it that every time an OS release is due out, a new patch for the game wonders into the picture ?
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  8. #38
    Neanderthal Dwood's Avatar
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    Re: 64-bit patch (PC only) released-ish

    Quote Originally Posted by Kornman00 View Post
    Is it just me or is it that every time an OS release is due out, a new patch for the game wonders into the picture ?
    You happen to have release dates around the 2 sections of the year Roger does things for Halo PC.
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  9. #39
    Kid in the Hall Kornman00's Avatar
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    Re: 64-bit patch (PC only) released-ish

    Nay! It's the other way around ;_;
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  10. #40
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    Re: 64-bit patch (PC only) released-ish

    Quote Originally Posted by Yuki View Post
    whats wrong with it now on 64 bit?
    For my 64 bit pc, console doesn't work, the resolution is locked at 1024x768, and it tears ALL OVER no matter what I do.

    E: All my tearing and artifacts are fixed, my resolution it no longer locked at 1024x768 (now OTHER resolutions including 1440x990 show up in options), and now console works fine.

    2nd edit: Oh bitterbanna's thrid FOV isn't working like it did in halo v 1.08
    Last edited by Needles; August 23rd, 2009 at 09:43 PM.
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