Do you think you can enable dual-core support? I mean, I can work around this, I had it so when Sapien started and automatically setted the Affinity to just one cpu, but in doing so, the windows (game window, properties, hiearchy etc..) reset every time and I have to the move them into the comfortable positions each time it's loaded up. It'd be wonderful if you did this.
Last edited by Delta4907; August 26th, 2009 at 03:28 AM.
Cool, the Yelo dll actually lets me load the game now, and if I'm not mistaken it has an nVidia card Active Camo fix built in.
How do I switch lightmaps from one to another on the BSP?
May I make a suggestion for a new set of commands?
structure_lightmap_index allows you to specify an index in an if statement for testing purposes (true / false)
switch_lightmaps switches the lightmap on the BSP in the same way switching a BSP works
Kornman, I need these commands to further my level, as 16 BSPs is atrociously big. If I could get it down to two (one with 64 Lightmaps for daytime and one with 64 Lightmaps for night time) it wold really help us.
Here's how the commands would work.
(if (= (structure_lightmap_index morning1) true)
(begin
(sleep 900)
(switch_lightmap morning2)
)
)
Since updated Netcode isn't working, with biped kills, this could be synchronized in the same way as BSP switches. However, for the most efficient gameplay with the least amount of lag, somebody needs to get that Netcode issue resolved. This would also resolve device syncing problems, which I have noticed still exist (not that it's a bad thing).
Anyway, it would be nice to be able to switch Lightmaps on-the-fly the same way switching BSPs works. I know this was a rushed (?) release; however, for the final that's slated for two weeks away, can we please have those features?
Also, is Recorded Animation reenabling at all possible? Some buddies and I were wondering about this, especially seeing as I'm trying to make a custom campaign that requires certain vehicle movements with AI in it and layers later on. I tried creating them in Sapien but to no avail.
If we could get those back online it would rock.
Oh, before I go, I wanted to take this time to persoanlly thank you for the Lightmap / BSP increase implementation. Those features will really be helpful for Blood Creek RC3. Of all the features that Open Sauce 2 has to offer (besides the multi-team vehicles), THAT is the most important feature to me. Having the skies and lightmaps and BSP limitations extended is a real plus.
Again, thank you very much. Even if we could work something out where I can get hold of an expansion to OS2 that supports these new commands, I'd greatly appreciate it. I really need these Lightmap switch functions and test commands in order to complete my work on RC3.
The Yelo Battery dll doesn't seem to work when I use the "-vidmode" command.
This is a RC. It serves the purpose of finding unencountered issues with a broader user base and provide feed back. I'm not saying there will be any new additions to the SDK in two weeks. I'm just using these two weeks as a grace period for data mining and if I manage to finish any unsolved features then I may add them in.
I implemented a starting point in the project yellow tag for someone else to finish multiple lightmaps per bsp. I'm more concered about working on proper documentation rather than a new feature which only really applies to one mod as it stands. It's not even know if switching the lightmap will even work or look as expected. I only said that I would look into how to go about the ideas brought up in the Ideas Thread, not fully implement them.
I get this error when I try to open tags using the OS HEK tools.
Also, when I try to excecute os_toolbeta I get an error saying I am missing "vorbisenc.dll". Full message says:
"The program can't start because vorbisenc.dll is missing from your computer. Try reinstalling the program to fix this problem."
I do not have the origional HEK installed, I am guessing that may fix my second error message. But I am sure I have had the first error message before when using the origional HEK, it is something to do with Microsoft Office.
Edit: I exceptioned when I opened haloce.exe with the OS .dll in my root directory. I used the one which you posted in your second post Korn.
Last edited by Hunter; August 26th, 2009 at 09:17 AM.
You need the VC++ 8 redist: http://www.microsoft.com/DOWNLOADS/d...displaylang=en
Probably be smart if you downloaded 9 too: http://www.microsoft.com/DOWNLOADS/d...displaylang=en
You need the HEK installed in order to use the tools, that should be a given.
I need more information than just saying that it exceptions. As I said earlier: Consult the old problems thread.
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