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Thread: [WIP] Precipice

  1. #21
    おはようございます klange's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Siliconmaster482 View Post
    Haha. I really wish I could have been there the first time you appeared in a banshee inside their base.
    It was pretty much like "aaah, wtf, how did he get in here, oh god!" *pew pew pew* "Run for the tele!"

    Also, upload the newest build and send me the link.
    Quote Originally Posted by Sever View Post
    If you make the whole map JUST the area in pictures 2-7, then it'd be great. Take that red area and make a more complex interior map out of it, rather than having the whole control room and exterior crap. I'd say try something like Prisoner, but without its claustrophobia, restricted maneuverability, and ground floor (bottomless pits are required in all large interior Forerunner areas).
    I said basically the same thing to him a few days ago:
    (02:55:22 PM) Kevin Lange: You could have like, just that ledge.
    (02:55:25 PM) Kevin Lange: And it would be awesome.
    (02:55:30 PM) Siliconmaster482: hahaha
    (02:55:31 PM) Kevin Lange: Like,a sort of sniper map, I guess.
    Last edited by klange; August 29th, 2009 at 05:03 PM.

  2. #22
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Sever View Post
    If you make the whole map JUST the area in pictures 2-7, then it'd be great. Take that red area and make a more complex interior map out of it, rather than having the whole control room and exterior crap. I'd say try something like Prisoner, but without its claustrophobia, restricted maneuverability, and ground floor (bottomless pits are required in all large interior Forerunner areas).
    That's definitely interesting, and I could probably focus gameplay a lot more that way. However, I've spent so much time on the rest of it that it would make me cry to get rid of it all.

    I'm going to make the whole current layout, interior and exterior, work as well as possible. After that, I'm not sure I'll have enough time to make a second map using the interior section, but if someone wanted to help me I might be up for attempting it.

  3. #23
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    Re: [WIP] Precipice

    haahah the interior pictures look really cool

    dunno about the rest though

  4. #24
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Precipice

    Fuck it. Shed some tears and get over it. It'll make you and your map better.

  5. #25
    am I an oldfag yet? Heathen's Avatar
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    Re: [WIP] Precipice

    looks awesome

  6. #26
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Sever View Post
    Fuck it. Shed some tears and get over it. It'll make you and your map better.
    I dunno if you've played it or not, but it isn't bad gameplay-wise, at least in the build I played (and that was WITH the banshee whoring). The only place that REALLY can stand to be removed is the "cave" section underneath the rest of the map. Since banshees can no longer get in there, it serves absolutely no purpose whatsoever.

  7. #27
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Warsaw View Post
    I dunno if you've played it or not, but it isn't bad gameplay-wise, at least in the build I played (and that was WITH the banshee whoring). The only place that REALLY can stand to be removed is the "cave" section underneath the rest of the map. Since banshees can no longer get in there, it serves absolutely no purpose whatsoever.
    Alternate footpath, plus rockets. And that fact that it comes out inside the other base. Roundabout, but sneaky. The banshee thing was always just a side-effect, not the purpose.

  8. #28
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Warsaw View Post
    It isn't bad gameplay-wise.
    That's the thing.
    Of course it isn't bad - it's just like every other map out there: two bases with vehicle-friendly terrain and infantry-friendly workarounds between them. We already have hundreds of those, each using the same basic formula and tweaking it slightly. And yes, most of them aren't bad. There just aren't many that are profound, though, and I see this map being no different. What we lack as a whole are the innovative maps that take the norm and turn it on its head, or refract it, or tie it in knots, all while mantaining the basics of Halo's gameplay. Gone are the maps of yesterday, the ones that you only needed to see a single screencap of their originality to be ravenously enticed to download and explore, and actually lived up to their lofty promises. I hope that there will be a revival of those days. I want to see this map be one of those, not just another where its stunning vistas and haunting chasms are tucked in a back corner away from all the pistol-straifing and 'hog-splattering out on a generic plain.

  9. #29
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Sever View Post
    That's the thing.
    Of course it isn't bad - it's just like every other map out there: two bases with vehicle-friendly terrain and infantry-friendly workarounds between them. We already have hundreds of those, each using the same basic formula and tweaking it slightly. And yes, most of them aren't bad. There just aren't many that are profound, though, and I see this map being no different. What we lack as a whole are the innovative maps that take the norm and turn it on its head, or refract it, or tie it in knots, all while mantaining the basics of Halo's gameplay. Gone are the maps of yesterday, the ones that you only needed to see a single screencap of their originality to be ravenously enticed to download and explore, and actually lived up to their lofty promises. I hope that there will be a revival of those days. I want to see this map be one of those, not just another where its stunning vistas and haunting chasms are tucked in a back corner away from all the pistol-straifing and 'hog-splattering out on a generic plain.
    I completely admire and respect your philosophy, good sir, and I shall do my best to meet such lofty promises. I wholly accept that the current layout may not reach them perfectly, but I'm more willing to push this layout toward that goal than to make a new layout specifically designed to meet it. Irrational? Maybe. Emotionally sound? For me, yeah. This project has been a WIP since I heard about CE 5 years ago, and I want to do my original concept justice. That being said, I agree that generic plains are not all that interesting. My list certainly includes sprucing up said plains and giving players reasons to go exploring. For now I'm going to keep working and see how it evolves.


    Edit: Also, behold the forerunner lambent mushroom of doom:






    These will provide a little cover, and will be placed around the map where they make sense both aesthetically and strategically. For now, that means on this platform and inside the bases, which have very little cover at all. As Warsaw pointed out, this just underlines the need for more detail on the actual platforms. I.e. railings.
    Last edited by Siliconmaster; August 29th, 2009 at 11:55 PM.

  10. #30
    おはようございます klange's Avatar
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    Re: [WIP] Precipice

    Needs a big hologram display on the 'floating' platform.

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