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Thread: Adding Flying Vehicles Bug - No Movement

  1. #1
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    Adding Flying Vehicles Bug - No Movement

    Hi, I've been having trouble with flying vehicles lately. A while back, I had been able to add a working flying banshee into a map but now, no flying vehicle works correctly. All flying vehicles that I add into any map spawn in the game but are frozen in midair. For example, I added a test banshee with the spawn point slightly off the ground. When I tested the map, the banshee was frozen stiff in the middle of the air. I managed to hop inside but the only controls that worked were the weapons. There was no movement whatsoever. I have tested this along with other flying vehicles and they all have the same problem. They spawn, but cannot move. Also, as a note to keep in mind, ground vehicles work fine. I have reinstalled Halo Custom Edition and the HEK in hopes of eliminating this problem but it still occurs. Does anyone know of a fix, please?
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  2. #2
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    Re: Adding Flying Vehicles Bug - No Movement

    Uh, way back when, I had this issue where banshees would spawn but you wouldn't be able to get into them or drive them.

    It would help if we knew what alterations you've made to the tags, because that shouldn't be happening if you're using the stock hek. Also iirc reinstalling the HEK won't overwrite broken tags, so uh.
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  3. #3
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    Re: Adding Flying Vehicles Bug - No Movement

    Quote Originally Posted by Yuki View Post
    Uh, way back when, I had this issue where banshees would spawn but you wouldn't be able to get into them or drive them.

    It would help if we knew what alterations you've made to the tags, because that shouldn't be happening if you're using the stock hek. Also iirc reinstalling the HEK won't overwrite broken tags, so uh.
    Well, that's the thing, I didn't alter any of the flying vehicle tags until after the problem presented itself to me. Also, when I reinstalled HEK and Halo CE, I deleted the entire Halo Custom Edition program files folder after wards so all of the tags should have been wiped, I then reinstalled it clean with no additional tags then tried the banshee and it still would not move. Unlike your past experience, my vehicles can be used, just not moved. Again, weapons controls are usable and fire as they should but there is no movement in the vehicle whatsoever. It just stays frozen in its spot in the air. So, to the point, I made no alterations to the tags until after I had discovered the problem and even the standard banshee without alterations was frozen.
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  4. #4
    chilango Con's Avatar
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    Re: Adding Flying Vehicles Bug - No Movement

    Maybe something's wonky with the map itself... try placing them in tutorial and see what happens.
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  5. #5
    Has no custom user title UnevenElefant5's Avatar
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    Re: Adding Flying Vehicles Bug - No Movement

    If you modified the .physics it might freeze. It could possibly be phantom BSP and your banshee is trapped inside it, or the vehicle ceiling is set very low. You can change the vehicle ceiling in the .scenario_structure_bsp tag I believe.
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  6. #6
    chilango Con's Avatar
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    Re: Adding Flying Vehicles Bug - No Movement

    If the vehicle ceiling is below the banshee then wouldn't it just rocket down to the ground like it does when you teleport yourself far above the map in a banshee?

    edit: what happens when you spawn banshees using cheat_all_vehicles
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  7. #7
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    Re: Adding Flying Vehicles Bug - No Movement

    Quote Originally Posted by Con View Post
    If the vehicle ceiling is below the banshee then wouldn't it just rocket down to the ground like it does when you teleport yourself far above the map in a banshee?

    edit: what happens when you spawn banshees using cheat_all_vehicles
    Well, I tried the vehicle spawn cheat with another flying vehicle and this time it spawned a working one. So, apparently, it might be a problem with the spawning? I am not an expert in scripting but I just use the easy halo scripter v2 program and it has scripted a working banshee before. It seems only the flying vehicles that spawn at the points they should be are having problems and it isn't just with one map, it's with all maps I attempt to add one in.
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  8. #8
    Has no custom user title UnevenElefant5's Avatar
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    Re: Adding Flying Vehicles Bug - No Movement

    Quote Originally Posted by Con View Post
    If the vehicle ceiling is below the banshee then wouldn't it just rocket down to the ground like it does when you teleport yourself far above the map in a banshee?

    edit: what happens when you spawn banshees using cheat_all_vehicles
    Not if it's so low that the banshee is like, just partially through the ceiling. Then it would be trying to move down but it's being blocked by the floor. I'm not sure, it's just a guess.
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  9. #9
    chilango Con's Avatar
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    Re: Adding Flying Vehicles Bug - No Movement

    So you're spawning them using a script? Might as well post the script here.
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  10. #10
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    Re: Adding Flying Vehicles Bug - No Movement

    Quote Originally Posted by Con View Post
    So you're spawning them using a script? Might as well post the script here.
    (global boolean is_server false)
    (script startup server
    (begin
    (if (= (unit_get_health check_vehicle) 0.0)
    (begin
    (set is_server true)
    (object_destroy check_vehicle)
    (object_create chopper1)
    (object_create chopper2)
    )
    )
    )
    )
    (script continuous client
    (begin
    (if (= is_server true)
    (begin
    (if (= (volume_test_object trigvol1 chopper1) true)
    (begin
    (object_teleport chopper1 flag1)
    (object_set_facing chopper1 flag1)
    )
    )
    (if (= (volume_test_object trigvol1 chopper2) true)
    (begin
    (object_teleport chopper2 flag2)
    (object_set_facing chopper2 flag2)
    )
    )
    )
    )
    )
    )
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