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Thread: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

  1. #211
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by yoyorast View Post
    Wow op op op ooop inferno, you know how it can become a nightmare to remodel and find even more invisible walls than before... I won't remodel anything unless it's not really necessary.. for now, I'd say the 1st shortcut (shown in xfire vid) can be fixed by pushing up the falling damage a little bit...
    Now about the bacon invisible wall... I'd like someone to show it to me on a pic or something... I didn't found anything..
    Changing the fall damage to fix a single shortcut is a bit overkill. I think 1 final remodel is all we need. This can have a real effect on gameplay so it really needs to be fixed properly.
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  2. #212
    . .Wolf™'s Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Heh, Hope i wont piss anyone off.

    So what!? If it got shortcuts ,just release it,this is a video game,you cant expect a map for a game like HALO CE to be perfect,Jesus Christ,you guys have really lost the point of map making, Really,do you feel as excited as most of the fanboys do for the release? Cmon,you must´ve lost that satisfaction looooong time ago, You should release the Damn thing and move on.


    I hope i didn't piss someone off.
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  3. #213
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    I talked to yoyo about this and new idea. I'm just going to put a trigger there so if you try to cheat the map it steals your shields.

    Then you fall and die.

    </shortcut>
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  4. #214
    Free Kantanomo English Mobster's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Good idea.
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  5. #215

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by Inferno View Post
    I talked to yoyo about this and new idea. I'm just going to put a trigger there so if you try to cheat the map it steals your shields.

    Then you fall and die.

    </shortcut>

    A true butt-fuck move.

    ........ I like it.
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  6. #216
    Chris chrisk123999's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Wouldn't work, you can do it w/o getting ejected. I was able to do it just right to stay in my hog and keep all my heath and shields.
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  7. #217
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Is it possible to create a scenery object that is invisible, you could just create on instead of possibly remodeling the map, or doing a killtrigger
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  8. #218
    Chris chrisk123999's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Having to may player detecting things can cause errors. I don't think it has room for another kill box.
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  9. #219
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by Pyong Kawaguchi View Post
    Is it possible to create a scenery object that is invisible, you could just create on instead of possibly remodeling the map, or doing a killtrigger
    Collision only geometry you mean?
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  10. #220
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    He doesn't want to remodel the map again, and have to redo radiosity and such, so invisible static scenery would do the same, if not better.
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