Fieryscythe would tell you guys that remodeling will cause new invisible walls again and again and again.. believe me, we experienced the thing more than enough with him and inferno and others before..
I think you should fix the model, but export it as a different BSP so you can see if it creates too many new phantom faces for it to be worth it. That way if it does, you can just scrap it and keep the current BSP. Or if it doesn't many new ones you can use it.
Ferno got a good idea to prevent the hog to jump from the hill to the shortcut : we're adding a sign... now we're looking for a way to prevent a biped form jumping on to the rock above (its the same shortcut but no need a hog, just need to jump on that rock)..
Chris you talked with ferno about the door/shield sync problem?
Ye, so was I lol... nah maybe I'm a bit stressed with everybody giving their arguments and ideas... for example this remodeling idea...If I had listen to some, it would have taken ages : me remodeling (and finding the good way to fix the problem) inferno removing the invisible walls, Fieryscythe not able to lightmap anymore so we should have had to find someone for that... then chase for new invisible wall... maybe redo the process and fix new invisible wall multiple times, retest again and again... Frankly this could have taken 2 weeks with motivated guys... maybe more... I know what Im talking about for experiencing these shitty invisible walls with lots of my perteners.. remember it's a not bloodgulch model, it's yoyoV2 one.. I don't know if there's any other more complex model out there.. this produce a LOT of invisible shits.. in the end we fixed the problem by adding ........... a sign.
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