A 2 person test is a lot simpler to organise and can do what it needs to when there's only relatively safe and small bugfixes being implemented.
I just tested with Lancer, Yoyo, and one other person, absolutely unplayable as a client connecting to the server. Halo's FPS chart showed 0 the whole time.
I loaded the map as a LAN server, and it ran fine, and I also played a few rounds of stock maps on another server, and it ran fine. Also, my framerate went up to about 10 or so when my connection dropped while in the server. This makes me think that the sync scripts are causing this.
The other guy that was testing was also having the same issue.
Locke, Wolf, and p0lar all had this FPS issue, while Yoyorast and I were unaffected for some reason. Other than that, everything works as intended, syncs are working, kill box for shortcut is working, doors/shields/random tele is working, and it all worked with Rec0's app as well. This leads me to believe that there's only a few commands in the devicator that cause problems with the map, I'll disable these commands and there won't be any problems using it.
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