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Thread: [WIP] Precipice

  1. #101
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Of course. :P Had to get the shape right first.

    Edit: I've been working hard on this all day, but it isn't quite ready to show yet. There are more details on the walls, correct uving, and a better design in general. Hopefully I'll have good renders up in a day or two, but no promises.
    ________________________________________________


    Update: I now consider the new banshee/wasp platform complete, unless there are drastic complaints. Renders:

    Overall view:


    A different view of the platform supports:


    The platform gizmos, which have lights as well as a cool recessed area under glass. Thanks to Lightning for that idea:


    New details on the wall, light fixtures, a border along the edges, etc:


    The overall interior:


    The new hollow section, with glass showing:


    And without:


    I'm happy with this section, and I think with the doors in place and the correct indicator lights working it will work well for gameplay as well. The new hollow section in the outcropping will prevent players from camping on the other side.
    Last edited by Siliconmaster; October 9th, 2009 at 04:03 AM.

  2. #102
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Precipice

    So the glass is destructible?

    It annoys me when you join a running server and the glass is out of sync but w/e. Looks really good now

    (The boxes which I assume are lights over the doors don't look very forruner though)

  3. #103
    Neanderthal Dwood's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by n00b1n8R View Post
    So the glass is destructible?

    It annoys me when you join a running server and the glass is out of sync but w/e. Looks really good now
    It's not like that's going to effect gameplay that much, if at all, unless we can walk through it when the glass is gone.

  4. #104
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by n00b1n8R View Post
    So the glass is destructible?

    It annoys me when you join a running server and the glass is out of sync but w/e. Looks really good now

    (The boxes which I assume are lights over the doors don't look very forruner though)
    No, the glass will be unbreakable. Might as well keep all variables the same for everyone. You'll just be able to see through to the other side. I made that second render with transparent glass so you could see the inside better.

    As for the light fixture, I admit they might not be the most brilliant thing I've ever made, but they work, and I think the light will look quite cool ingame, assuming it works right.


  5. #105
    chilango Con's Avatar
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    Re: [WIP] Precipice

    Those look good, especially that glass box thing.

  6. #106
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Precipice

    Generally, insets aren't quite that sharp.




    Other than that I like it, even if it feels a bit boxy.

  7. #107
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Cagerrin View Post
    Generally, insets aren't quite that sharp.




    Other than that I like it, even if it feels a bit boxy.
    Happy? :P



    I hate redoing uvs. So obnoxious. At least it looks nice at the end.

    Also, after some accidental modification, I decided it looked better to have a slight extrusion in the center. I also adjusted the glass section so the vehicles would spawn where players could enter easily. Before, if the banshee spawned there, the player would have issues getting in because the banshee would have been right up against the wall.

  8. #108

    Re: [WIP] Precipice

    Why are the things on the side holding up the platform, like... leaning out. Looks bad. Make them straight.

  9. #109
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    They are straight. The canyon wall is sloped. It is all relative, my dear Watson.

  10. #110

    Re: [WIP] Precipice

    Better be. <>

    It's looking great btw.

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