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Thread: Quick-Crit 2010

  1. #501
    Senior Member Geo's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by SnaFuBAR View Post
    halo 4 scarab
    Halo 4 vehicle set gogogo

  2. #502
    Senior Member teh lag's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    mecha

    any suggestiosn on how to make this thing look nicer/paintovers/crits etc are more than welcome.

    this because i seem to have lost my creativity!!!

    i simply cant come up with ideas on what to make these parts look like! it's driving me INSANE!!
    I sort of feel you've worked yourself into a corner there. It seems difficult to end the leg with something that conforms to the (comparatively) thin and long joint you have ending it right now. I could imagine adding a third leg joint that would taper to a point (like the Scarab) but that seems really boring. Possibly something along the lines of the Blood Asp's foot? Though, if you've got 4 legs or more (as I assume you do) that could start looking crowded really easily.

    Possibly do something like a really thick+short cylinder with some underwater gadgetry - a propeller protected by grating or something - inside? And then some curves sticking out from the top in the style you've got on the top joint. That would let you end the limb without much fanciness and still maintain a bit of style/uniqueness; I don't see many mech legs ending in something other than toes.
    Last edited by teh lag; April 12th, 2010 at 03:34 PM.

  3. #503

    Re: Quick-Crit 2010

    okok, guess ill have to show where i'm going with this.


    it's something a colleague of me was working on before the company went tits-up. i decided to pick up working on the model again after a long time of not doing anything.

    there's aloooot to be done, and right now, the legs are positioned like that for easy modelling, not going to bother modelling it posed. the concept isnt rly clear in anything, which is also the reason i stopped working on it the first time.

    please keep in mind that only the parts which are obvious are actually worked on, and the blocky shit is placeholder, so if anyone is going to post 'oh that looks blocky; you need to die in a fire.. slowly.

    im not trying to stick to the concept 100% because anyone can copy a picture (assuming he knows what he does).
    Last edited by neuro; April 12th, 2010 at 03:41 PM.

  4. #504
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    Looking forward to seeing that beast finished, I really like the concept.

    Bit blocky init?

  5. #505
    Senior Member teh lag's Avatar
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    Re: Quick-Crit 2010

    It looks like your lower legs are a LOT skinnier compared to the upper legs than they are in the concept. Yeah, creativity... I don't think that's making it easy for yourself though. I'm trying to think of something for the feet and I just can't think of anything that doesn't look awkward with what you have there. I would add something to bulk the lower legs up, especially in the back. Then the feet seem like pretty generic spread-out toe thingies. I didn't bring this up at first but I think its leg design might help you out.

    ...Yeah I think that would be a lot easier to make if you made the lower legs wider. Just add some curvy gray... thing coming out at the back and sides.

  6. #506

    Re: Quick-Crit 2010

    i havent actually done anythign to the lower legs.

    theyre just there to show 'lower leg goes here' nothing more atm.
    also, you're not helping hunter.
    Last edited by neuro; April 12th, 2010 at 04:35 PM.

  7. #507
    InnerHoaers mech's Avatar
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    Re: Quick-Crit 2010

    I'd go the bloodasp route.

  8. #508
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    ..wasnt ment to be helping, because usually if I give some crit it just gets ignored or shitted on. So I simply said that I liked the concept because I did like it, voicing my opinion yo.

  9. #509
    Foot Dragger ejburke's Avatar
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    Re: Quick-Crit 2010

    The pauldron-looking plate looks cool, but I don't think it works in favor of the overall design. It seems to cap the legs at a stiff angle. You probably should move that detail to a lower leg segment or you could try building the leg from the foot upward and see if that leads you in a more natural direction. But I think you want to leave the first section coming off the shoulder free of fancy shapes and keep it strictly functional. Let the foot or the shin be the parts that draw the eye.
    Last edited by ejburke; April 12th, 2010 at 09:29 PM.

  10. #510

    Re: Quick-Crit 2010

    Very cool, but the leg looks to me to be between one and five feet long because of its design. Especially the screws. If it's really that big, why in god's name does it have those massive friggin screws/bolts in it? I actually much prefer it as a roughly car-sized robot, the design makes more sense that way.

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