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Thread: Quick-Crit 2010

  1. #771
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    I was wondering why it looked odd, thought it was too long my self. I will fix the longness of it tomorrow seeming as I am not doing anything till september as I have finnished college and start University in september :P

  2. #772

    Re: Quick-Crit 2010

    what did we say about floaters. bad. Floaters should be used for pretty mush just text, and I tend to use them sometimes for agonizing, but small and insignificant details.

  3. #773
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    but they make life simpler

  4. #774

    Re: Quick-Crit 2010

    and they'll fuck your AO, and sometimes normal map

  5. #775
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Limited View Post
    Is that suppose to be the grenade launcher from Reach? If so, never new it was that long.
    I think that's because of how close it is to the camera in the render; The FP (for whatever it's worth without proper origins) looks pretty accurate at first glance. But I am beginning to see what you mean....

  6. #776
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: Quick-Crit 2010

    He said he was going to fix it because his model was too long.

  7. #777
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick-Crit 2010


  8. #778

    Re: Quick-Crit 2010

    Pro Pipe

  9. #779
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: Quick-Crit 2010

    http://i58.photobucket.com/albums/g2...launcher_8.jpg

    I'm going to have to go with Disaster on this one. That was from halomaps ^^

  10. #780
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Anton View Post
    @Warlord - You have too much horizontal/oblique movement and too little movement vertically. Also, add more height to counter the width you have. Unless you were going for a concentrated 'spherical' shape, of course. Maybe add something that would add more flare to the vertical movement you have now; such as having a lighter green 'gas' spiral upward. Finally, it may help to just lessen the distance the sparks fly outward
    This a little better?

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