http://www.facepunch.com/showthread....3#post23706133
fuck off and die if you expect me to repost all this here. my thread needs periodic cpr anyway b/c facepunchers are big dumb babies and don't like to comment on my threads so they die real fast
http://www.facepunch.com/showthread....3#post23706133
fuck off and die if you expect me to repost all this here. my thread needs periodic cpr anyway b/c facepunchers are big dumb babies and don't like to comment on my threads so they die real fast
I get eyestrain from trying to make out your dark pictures, Ross. I would like them if they weren't so goddamned dark. But we've had this discussion already.
Is it your monitor? I'm not having any trouble with it.
It looks great until you realize it's just a colour shift. After comparing it with the original, it just doesn't seem to have a night-time atmosphere anymore.
(maybe it's just my monitor making it too bright)
My monitor is calibrated to proper color and brightness standards for design work, and Ross, that is really damn dark. I can make it out without straining too hard, but it's so dark that it hides a lot of the detail.
plz adjust your monitor black/white point and gamma. thx.
Ross, as said before, too dark. Also, the fire on the aircraft is too contrasty and brings it forward. The fire on the tanks could use some work, too, as in the explosion looking bits on the tops of the flames are bad. Try something else with the tracers as well, because they're very fuzzy streaks as of right now and i feel that your depth of field jumps around way way too much. Those aircraft should all be nothing more than silhouettes, especially since the houses (being relatively midground) are lacking detail that you can plainly see on the aircraft. I know you're crazy about the aircraft, but your personal like of them is showing much more over wanting to produce a quality piece of work. This happens with almost all of your work. Not to mention, with the fire coming off the destroyed tank, you need a LOT more local light. The shadows in your scene are all sunlight source at high noon, which is BAD BAD BAD. Make all of your shadows with a quick falloff/gradation/softening and be sure they actually taper towards the object casting the shadow. and they'll all be going in different directions. You probably need to cast a secondary shadow as well, since you have at least 2 light sources. The moon (which counts as local light because it is sunlight reflected off of the moon) and the fire.
E: i would google images for you for tracers but... i HATE what they did to it. A photograph like this would have some motion blur on all counts because of the long exposure time required to gather enough light on the film. that's something else to consider.
Last edited by SnaFuBAR; July 29th, 2010 at 09:24 PM.
Black/white point are largely TV settings. for LCD monitors, brightness and contrast are more prevalent.
attn: snaf
(spoilered for longpost)
excellent, now make something original :P
so its okay for first attempt at sub'd? apart from the fact that its unorigional.
(and tight edges).
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