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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #501
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Shader effects are done via both new tags and via scripting functions which we've added. We've had some of the rasterizer script globals exposed to the game client for a while now. So some globals which you can set in Sapien can be set in-game as well. However, the shader effects are OS specific

  2. #502
    Scripts, Ai, ui_widgets.. The_Cereal_Killer's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Alright, and now just one last question, could be a bit much though (I asked this about HEK AIO as well, just a moment ago): are you planning to re-implement the recorded animation ability in Sapien, as I had talked about previously on Halomaps?

  3. #503
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    No plans for it, no. Something could probably be done in-game though, since there is unit control in there, but I have no plans for it.

  4. #504

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Something has def broke the dll attached to the OP. It doesn't toggle right with F7 and some options don't work (HUD Scaling), I had to spam F7 + 3 to get it to finally appear for more than 0.1 second.

  5. #505
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by OP
    2011-05-05 update:
    Stop downloading these files. They're all out of date. New official builds will always be posted on the google code project's download page.
    welp

  6. #506

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Except all that's there to download is "Yelo Neighborhood" whatever that is. I just want the Yelo d3d.dll that lets me fix my HUD.

  7. #507
    Don't worry, Jelly's here Jelly's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Freelancer View Post
    Except all that's there to download is "Yelo Neighborhood" whatever that is. I just want the Yelo d3d.dll that lets me fix my HUD.
    yeah whats up with this, is neighborhood the same thing as yelo?

  8. #508
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Unless you own a Xbox1, ignore it.

  9. #509

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I own an Xbox 1 modded with an Xecuter CE3.

    But where's my d3d9 HUD fix? Can you compile a new one please?

  10. #510
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Can't wait for the next official release?



    Learn to program, get Visual Studio, and do it your fucking self. It's open source after all.

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