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Thread: What was bungie thinking? -.-

  1. #11

    Re: What was bungie thinking? -.-

    They may try to make it sound balanced, due to the disabilities of using the a controller, something of which FPS games were never really meant for but its really not all that 'fair' when versing the 2 against each other. The autoaim has a severe advantage for close and mid ranged combat as it can keep you on target pretty easily just by strafing around and follows the players as they jump up and down with little effort while a person with a mouse will be shooting all over the place trying to keep aim at someone up close as they move all around. The mouse has a larger advantage with long ranged combat as when someone is far away, they are a small target but appear to move slowly around your screen so you can pin point and shoot with the mouse as vertical and horizontal movements are seamless and the mouse has precise sensitivity. Unlike with the mouse, with the controller you have to nudge it left and right, up and down, using the analog stick to keep a steady aim, but the magnetism kicks in for certain weapons with in certain ranges to make it have an advantage. So basically anyone with both the mouse and xbox360 controller with have a huge huge advantage over anyone with just the mouse because they could switch between the two to take advantage of the auto aiming in close range matches, and take advantage of the mouse in sniping matches, or even worse, using the small hack to get the aiming assistance on the mouse to have advantages of both simultaneously.

    I agree that they should have made the game support the controller, but more importantly other gamepads as well, not just a console gamepad, but I disagree with the aiming aids given to the 1 specific xbox360 controller because it completely throws it off balance with just mouse users or other gamepad users. At the very least, they should allow servers to decide whether the use of aiming assistants is allowed, display if a player is using a controller or mouse, and/or just keep the controller aiming assistance for single player campaign mode only. Everyone who has a PC to play halo2 on the PC owns a keyboard and mouse, not everyone who has halo2 on the PC has an xbox360 or else the chances are they would just play it on the console so it was really not that necessary as it throws off balance in gameplay. I don't understand why it was so important as other PC fps games don't need a controller.
    Last edited by jahrain; June 18th, 2007 at 09:18 AM.
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  2. #12
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    Re: What was bungie thinking? -.-

    i agree completely with jahrain. i was using soley a mouse to begin with, but because my mouse whas jumping all over the place i switched to a controller and its much easier, and i often end up in top3 of any map played
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  3. #13

    Re: What was bungie thinking? -.-

    Aiming feels hard to do as well. MC hands are so big and close some guns take more than half the screen hell the aimer isn't even in the middle. Alot of the popular FPS out there allow you to change your fov and your aimers color/size/opacity/design. Halo 2 allows you to adjust how far away from the screen you can sit. Halo 2 aimer is right next to the muzzle so the flash can be annoying. When I melee or get melee'd myself, I get so disorientated. Some of the biggest guns in others fps (ex:BFG from Doom 3) appear the same size to some of Halo 2 smaller guns



    I know it may sound silly but some of us don't use the aimers that much in close combat and this can practically change the outcome of a headshot or a shot to the feet
    Last edited by WolfenRage; June 18th, 2007 at 10:21 PM.
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  4. #14
    Hi everybody! Dr Nick's Avatar
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    Re: What was bungie thinking? -.-

    Aim Assist does give the users an advantage if the game is snipers...
    In fact I saw someone get reported (lolwtf) for it...
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