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Thread: Does this happen to you?

  1. #11
    lol modacity Timo's Avatar
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    Re: Does this happen to you?

    Happens to me,


    Driver version: 7.15.11.5824
    nVidia 7600GS 256mb
    2GB of ram
    AMD 64 X2 3800+ 2.01GHz
    Running it on high.
    Would not having AA turned on have anything to do with it?

    Edit: Having AA on 4x doesn't make a difference.
    Last edited by Timo; June 21st, 2007 at 12:13 AM.
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  2. #12
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: Does this happen to you?

    Yours doesn't look to be as bad though.
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  3. #13
    Is bad, really bad SMASH's Avatar
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    Re: Does this happen to you?

    Quote Originally Posted by Patrickssj6 View Post
    People seriously...SMASH is right...

    We already know that they did a poor job on porting H2.
    LOL, twisting what I say again .

    I didn't notice this...
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  4. #14
    Senior Member et_cg's Avatar
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    Re: Does this happen to you?

    Quote Originally Posted by InnerGoat View Post
    Yours doesn't look to be as bad though.
    His game is rendered much higher than the orignal poster. When scrunched down it appears clearer.

    Oh by the way, the Xbox's technique is done in a way to conserve as many resources as possible, while pulling off the effect efficiently. Basically, it calculates the light that's casted, and poofs out the light onto the item that's going through it. Once it's seen what surfaces it hits, and what surfaces it can't pass through, it shoots out a very low resolution map that covers the object. Some computer games use the same method, but render a very high resolution self-shadow.

    Amazingly, they didn't even change it because when you use, or are around plenty of dynamic lights the engine itself will lag, no matter what it's running on.

    Halo 3 seems to be taking advantage of very high quality self shadow effects, with the exception of pixelation on most of its edges.
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  5. #15

    Re: Does this happen to you?

    This doesn't happen to me but for some reason I sometimes see the banshee as a low poly model when I'm right beside it.

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