Sword flying was the term Bungie used to refer to what used to happen when the person in the side seat of a vehicle (spectre/warthog) exited the vehicle after locking on to another person or vehicle and then the person walked away or the driver of the vehicle moved away. This was removed from multiplayer in the v1.1 Xbox patch.
Sword lunging refers to what happens when you switch to the sword from a ranged weapon with a red reticle and attack. This only works with some ranged weapons and is much harder to do in multiplayer after the v1.1 H2X patch... but it is still possible (the button combinations are slightly different though).
Sword canceling is when you lock on to somebody with a sword and then cancel the attack by reloading. This was unaffected by the v1.1 H2X patch.
Since the v1.1 patch was included by default in Vista, I'd assume that sword flying is out of the question and that sword lunging is limited (in multiplayer).
Edit: Thanks for compliment. I'm new here (as seen by the post count) and I'm new to mapping, modeling, etc., but I'll help out where I can. *offtopic* I just wish there was a good description of the function of each of the shader_templates so that I could rebuild the Halo 1 shaders from the tutorial level (water/teleporter is giving me problems). *offtopic*
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