Good job ripping of FireDragon04's level design from his Halo Custom Editon tutorial for modeling an indoor map
Besides that, the tutorial was "okay". The way you modeled the map could have been done more, efficently, if you will. People could have watched FireDragons tutorial (the modeling part) and got the same result. Basically what you did was remade the tutorial for Halo 2 Vista when what you should have done was made your own tutorial in a sence.
In my opinion, it would have been better if you showed how to model something more original, and possibly even more complex. Now I know you didn't copy the map exactly to every detail, (I.E. the tunnels going up instead of turning, the walkway going across the pit-o-doom was thicker) but the overall idea is pretty much the same. Also, you could of made/shown how to make a texture that fit in more with "your" map. That way, the overall quality of your tutorial would have been better.
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