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Thread: Possibilities for a H3 Snowbound-type forcefield for HaloCE

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SGWraith Possibilities for a H3... September 8th, 2007, 04:52 PM
ICEE Re: Possibilities for a H3... September 8th, 2007, 04:55 PM
Vernancelet Re: Possibilities for a H3... September 15th, 2007, 04:06 PM
Con Re: Possibilities for a H3... September 8th, 2007, 04:56 PM
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SGWraith Re: Possibilities for a H3... September 8th, 2007, 10:01 PM
SGWraith Re: Possibilities for a H3... September 8th, 2007, 10:27 PM
Mass Re: Possibilities for a H3... September 9th, 2007, 12:11 AM
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Choking Victim Re: Possibilities for a H3... September 9th, 2007, 07:01 PM
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Choking Victim Re: Possibilities for a H3... September 10th, 2007, 03:38 PM
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Choking Victim Re: Possibilities for a H3... September 10th, 2007, 04:36 PM
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Choking Victim Re: Possibilities for a H3... September 10th, 2007, 05:07 PM
KntTader Re: Possibilities for a H3... September 16th, 2007, 01:06 AM
Choking Victim Re: Possibilities for a H3... September 16th, 2007, 08:45 AM
SGWraith Re: Possibilities for a H3... September 9th, 2007, 08:23 PM
SGWraith Re: Possibilities for a H3... September 10th, 2007, 05:16 PM
thehoodedsmack Re: Possibilities for a H3... September 10th, 2007, 05:16 PM
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SGWraith Re: Possibilities for a H3... September 10th, 2007, 08:34 PM
malolo420 Re: Possibilities for a H3... September 10th, 2007, 11:23 PM
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Pooky Re: Possibilities for a H3... September 21st, 2007, 09:25 PM
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Pooky Re: Possibilities for a H3... September 21st, 2007, 09:34 PM
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  1. #25

    Re: Possibilities for a H3 Snowbound-type forcefield for HaloCE

    lol, its fine pengy. i actually just tried this, took literally 5 seconds to get it working, and it works like a dream. ill post a video.

    EDIT: http://useruploads.mythica.org/view/h3_shield.wmv.html

    sadly vehicles still go through, but if the enterance is as narrow as that, thenyou could probably write up a script testing if a player in a vehicle is in a trigger volume at the enterance, and if there is, then create an object that has full collision to everything.

    Another method to make the shield would be to create a piece of scenery with full collision and everything, then place it in the map, write a script using the (object_set_collideable <object> <boolean>) command, and make it false. thats probably your best bet so far, itll save a small amount of tagspace.

    EDIT 2: ding ding we have a winner

    that was the above method, with the set collidable script.
    Last edited by Choking Victim; September 10th, 2007 at 05:00 PM.
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