I've followed the tutorials to make a simple box custom map with 3DS Max V9, exported it via Bluestreak 1.0.0 and compiled it with Halo 2 Map editor.
-Bluestreak reported no errors and created a .ass file
-Compile produced a scenario file with the output below
-Saipen gets through the first step ("Loading the Map for Editing (step 1 of 3)
-Saipen fails when trying to compile the scripts (Step 2 of 3), error message "Corrupt file: This file is corrupt and cannot be loaded. H2Saipen will now shut down"

Any suggestions?

--- tutoiail_1.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\halo2mapeditor\tags\scenarios\shaders\shader_co llections.shader_collections
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\panel_circle_quarter' from collection 'f_im' (scenarios\shaders\forerun
ner\industrial\metals)
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\forerunner_rusted_grey' from collection 'f_im' (scenarios\shaders\forerunner\industrial\metals)
=== writing out structure 'scenarios\multi\tutorial_1\tutoiail_1':
4 materials and 0 markers,
28 vertices, 8 points and 14 triangles.
collision bsp:
6 planes, 6 nodes and 1 leaves,
6 surfaces, 12 edges and 8 vertices.
structure:
0 portals, 1 clusters and 5 subclusters.
0 environment objects of 0 distinct types.
=== imported structure 'scenarios\multi\tutorial_1\tutoiail_1' in 0m 04.257sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\tutorial_1\tutoiail_1'
=== saving imported structure scenarios\multi\tutorial_1\tutoiail_1
Press any key to continue . . .