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    A Loose Screw Phopojijo's Avatar
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    CMT Biped Video Tutorial

    The first series of video tutorials will deal with correctly setting up Maya, getting to know the tools and the constantly recursing skills.

    Once the basics are passed, a simple knife will be created using the tools above. It will be created from box-deformation rather than plane-extrusions given that box-deformation will be closer related to cylinder-deformation which will make up 95% of the biped modeling "hard spots".

    Edit: In case it wasn't clear, this *is* the start of the CMT Brute Biped tutorial mentioned about in another thread. The biped you ultimately will learn to model will be the CMT H3 Brute Biped.

    ------------------------
    Basics

    Video 1: Single-plane reference frames (for knife tutorial)
    Right-Click 'n' Save
    Resolution: 1680x1048
    Size: 14MB, H.264+AAC, Quicktime7
    Duration: ~3-4 minutes.

    Video 2: Two-plane reference frames (Chimpire renders as reference)
    Right-Click 'n' Save
    Resolution: 1680x1048
    Size: 11MB, H.264+AAC, Quicktime7
    Duration: ~3 minutes.
    Supplemental: Ref:Side, Ref:Front

    Video 3: Render Settings
    Right-Click 'n' Save
    Resolution: 1680x1048
    Size: ~44MB, H.264+AAC, Quicktime7
    Duration: ~12 minutes.
    (Teaches the basics of rendering/playblasts with Maya, and includes how to do the ever-so-requested "Clay Rendering" using Mental Ray)

    Video 4: UI Setup
    Right-Click 'n' Save
    Resolution: 1680x1048
    Size: ~19MB, H.264+AAC, Quicktime7
    Duration: ~6 minutes.

    Video 5: Basic Tools
    Right-Click 'n' Save
    Resolution: 1680x1048
    Size: ~50MB, H.264+AAC, Quicktime7
    Duration: ~12 minutes.
    (Not worth getting for anyone who knows how split polygon, extrude, merge, and delete edge work)

    -------------------------
    Knife Tutorial

    Video 1: Blade Via Box Modeling
    Right-Click 'n' Save
    Resolution: 1680x1048
    Size: 41MB, H.264+AAC, Quicktime7
    Duration: ~11 minutes.

    Video 2: Handle via Cylinder Modeling
    Right-Click 'n' Save
    Resolution: 1680x1048
    Size: 81MB, H.264+AAC, Quicktime7
    Duration: ~21 minutes.

    (Video 3 may be coming. The Knife looks like shit and is by no means a serviceable model -- but the point was to teach the skills, not make a knife. Ex: Could cut in more polygons for the blade so the wedge curves with the blade. Could cut in the dip in the back of the blade. Could clean up unnecessary polygons. Etc. Etc. Etc. -- But that wasn't the point of it... the point was to show people how to shift vertices on box models to match topology based on reference frames... then step it up with vertex-shifting a cylinder to make an irregular organic shape.)

    More to come as completed. Will hopefully be moved off my site given only a terabyte of transfer per month... with multiple-dollars-per-gig overages.

    Feel free to ask questions (about modeling)! I'll do my best to answer them.
    Last edited by Phopojijo; April 25th, 2007 at 11:09 PM.
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