Quote Originally Posted by PenGuin1362 View Post
I meant more in terms of being game ready >_>. it's difficult to tel from that render, aside from the fact it lacks triangulation but it appears as though it may produce a large amount of errors. His method of modeling is not in question. I'm just saying by the looks of the wireframe there may a large amount of errors when trying to compile

read first post "NOTE:"

model you see right now is the one thats going to make the skin. and another hint that this exact model isn't going ingame is the fact that the percentage completed going along with the face count is too great of a ratio.