Quote Originally Posted by Dwood View Post
Yeah I know. :P Was too lazy to fix that.





Basically. I can set up a method to get the ai to move ahead of the player but currently the method I have for ai advancing is by telling where the ai are and moving them ahead. I guess they don't move ahead of the player per se but rather they themselves move ahead incrementally. Requires a fairly... linear gameplay at the moment as I don't know how much script space I can use up.

Most of the lines of script, are not even continuous, for efficiency. There's only 3 continuous scripts.



Here's a link to my vid for those who missed it- http://www.xfire.com/video/1bebaa/
If it's going to be so linear, what gameplay point is there to having squad commands?

Aside from experimentation of course...