Yeah, I made my own version of Open Sauce.

http://www.filefront.com/15406047/Blah.zip

--- Original message by: Dwood

(if (and (= Menu_Type 9001) (= Menu_Selection 5))
(object_create Chuck_Norris)
)

Edit: The menu type can be manipulated only if 1: disp_menu_type is true, AND the menu itself is open

To open the menu: Numpad Enter key.
To change Menu_Type: Minus or + key on numpad. It increments REALLY FAST though so I think I'm going to tone it down a bit with another super global called tone_down_mType (- or + key increments by one in their respective properties)
I also need to finish adding my timer. (sorry scythe :P) Try it, tell me what you think, etc. You will need to find the exact names of the globals in the project yellow tags. disp_menu_type is only activatable via dev mode or script. I did not bind any keys for that boolean.

Press enter on the numpad to use the options. Also, if you want this to be os and non-os compatible then check if developer_mode is = to 4.

I can't think of anything else... Oh, yeah, this can only be used when in-game (ie not in ui)

Thoughts and ideas are appreciated

many thanks to lmtd and scythe for their guidance in the making of this.

I can't include the source right now however I will do so some time soon.