Suck.

Tool's lightmap uvs are the worse that I have had to work with when it comes to baking lightmaps, they overlap, they are out of scale, they are just shitty. And some of the maps I have been working on recently ended up having good lighting but are constantly overlapping and are blurred out due to improper texel scaling. So I ask.

Someone please work on Custom Lightmap uvs or at least provide a white-paper of some sort that maps out the sbsp tag other people or myself can look into something like this.
firescythe