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  1. #11
    Bring it Nero's Avatar
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    Jan 2010
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    it looks weird because the way you've built things doesnt make sense. don't just intersect stuff into eachother, like the sideview mirrors for example. that just doesnt work like that.
    Quote Originally Posted by neuro View Post

    explain how things work and how they attach to other things, dont have things floating above eachother or plainly intersecting.
    Wasn't going for realism. Was following how the concept shows it.
    Since I am not getting much, to no crit on polycount, I guess ill take what you guys say.
    I think what I will do, is take real life things (like the mirrors) and replace them in the same spots. Would that help for things to make more sense and fit in place?

    Also, I added you on aim, a year ago, and your never online.

    Edit: Also/ im not just putting things like extrudes in random places. I was trying to keep it as close as possible to the ref. I know that might sound like an excuse, instead of researching things to make it more real. Either way, since I want a nice portfolio model, I think im going to do some things over. (Btw, Tires are there for ref of size, there not complete.)
    Last edited by Nero; March 23rd, 2010 at 03:13 PM.

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