I've got those options in my old code for this version. If i've got some time (which is scarce at the moment) i'll give it a look over to see if its stable and post it up.Originally Posted by Con
The velocity is only calculated for the BSP since getting the velocity of game objects isOriginally Posted by Ifafudafi
a bitc....significantly more difficult. However, the blur shader will blur over the edges of scenery so that they don't pop out as much when moving around. If your getting blur on elites then I could do with a screenshot to see if it is going wrong.
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