lmgtfy


From what I recall talking to people about Torque when Snaf was trying to do his thing, the engine was very barebones and required a lot of code from scratch to manipulate a simple game object. I seem to recall you in particular talking about what a pain it was to try and organize AI to behave more like a military unit. Was that not because they didn't take the time to organize enums/structs and pure virtual functions you can initialize to work with?

If Torque's source had that, then I greatly misunderstood people's problems with that engine.