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Thread: A Look Behind the Scenes at H2V Programming

  1. #31
    is indeed. dg's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    I love to see talented people work together like this.

  2. #32
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    Re: A Look Behind the Scenes at H2V Programming

    this may sound kind of stupid, but it's just alittle bit of thought I want to figer out. Can we have more then 1 biped models per biped? like in CMT's first MP map release with WOL's spartan model, the Hi res skined Halo 1 sparten, and the crapy Halo wars spartan model? can we do something like that?

  3. #33
    A V A L O N TeeKup's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    The answer to that is a definate:
    Maybe

  4. #34
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    Re: A Look Behind the Scenes at H2V Programming

    ok, if we could do some like that, Con could make Halo 3 spartans and elites for his map, that'd be cool.

  5. #35
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    or spartans with new armor instead of elites

  6. #36
    Co-director of -D2D- [EJ] Bean's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Amazing. Simply amazing. It's great to know that we can finally do what was possible with the original HEK and more. Especially useful for the non-ordinary noobs like myself.

  7. #37

    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by Kornman00 View Post
    I'm not here to promote someone else's tool.
    Quote Originally Posted by Kornman00 View Post
    Prometheus who?

    -Nick
    This calls for a sexy party!

  8. #38
    a bit of the old in-out Roostervier's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by [EJ] Bean View Post
    Amazing. Simply amazing. It's great to know that we can finally do what was possible with the original HEK and more. Especially useful for the non-ordinary noobs like myself.
    We still need to get around having to use shared.map to load weapons, bipeds, animations, etc. D:

  9. #39
    Senior Member et_cg's Avatar
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    Re: A Look Behind the Scenes at H2V Programming

    Quote Originally Posted by flyinrooster View Post
    We still need to get around having to use shared.map to load weapons, bipeds, animations, etc. D:
    Well, it'd be as simple as extracing everything from the shared.map and compiling your own. :P

    Then, you just distribute your own after you've figured out how to work around the default one.

    At least I've come to believe so.

  10. #40
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    Re: A Look Behind the Scenes at H2V Programming

    i cant wait!! when do you think it'll be done? And isnty this illegal? cant they ban you or something or do they even care? anyway, good work!!

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