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Thread: "no lights found - no photons to cast - no light to map!"

  1. #1
    chilango Con's Avatar
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    "no lights found - no photons to cast - no light to map!"

    Well, I need to do some lightmaps and it gives me this error:
    Code:
    no lights found - no photons to cast - no light to map!
    The only way I can get my map into Sapien is by using example's lightmap, except the sky is completely black when you try. For some reason, it can't find the sky. I have properly referenced my sky in my scenario tag, and my sky faces assigned to the "+sky" sub-material.

  2. #2
    chilango Con's Avatar
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    Re: "no lights found - no photons to cast - no light to map!"

    bump. anybody? this is urgent

  3. #3
    Senior Member et_cg's Avatar
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    Re: "no lights found - no photons to cast - no light to map!"

    I've never had this error.

    Have you gone through just trying to re-export your file from the ground up? (Merge the geometry into a new scene, then attach to a new b_levelroot)

  4. #4
    chilango Con's Avatar
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    Re: "no lights found - no photons to cast - no light to map!"

    yes

  5. #5
    Senior Member et_cg's Avatar
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    Re: "no lights found - no photons to cast - no light to map!"

    I really have no clue where else to go with this.

  6. #6
    chilango Con's Avatar
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    Re: "no lights found - no photons to cast - no light to map!"

    Lights just took a look at my max file... I was naming the box beside the submaterials, not the submaterial itself >.>

    I feel so stupid...

    locked

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