Page 1 of 11 1 2 3 ... LastLast
Results 1 to 10 of 108

Thread: H3T_Bloodgulch (pre alpha) released.

  1. #1
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    H3T_Bloodgulch (pre alpha) released.

    Sorry about the deletion, but Zeph asked me that I add pictures, I asked the Fapper to repost the thread, but he hasn't, so since I have pictures, I'll repost it myself.


    http://www.megaupload.com/?d=3U0BA3TZ

    I will upload to filefront ASAP. FileFront is down ATM, so I couldn't upload.

    Code:
    Halo 3 Team (H3T) Blood Gulch
    This project wasn't that hard.  Many stuff I had already done already and just threw it in a map.
     
     
    Halo 3 Changes:
    Assault Rifle damage is alot higher.
    Assault Rifle has new animations.
    Brute Spiker added. (props to EP_Killa)
    Spartan Laser Sortof added, it is in the form of a plasma pistol in the center.  I was having a hard time with the splazer animations and models, so I just thew it on a plasma pistol.
    Shield Grenade Added (props to Kirby_422)
    2 LAAG turrets on each base added (props to TheGhost)
    New Shotgun Animations added.  (props to EP_Killa)
    Battle Rifle added.
     
     
    In the future:
    Assault Rifle needs a new model and shader.  The only new thing about the AR is damage and anims.
    Brute Spiker animations are hella outdated.  Will fix ASAP.
    Shotgun Animations aren't so halo 3 but they are good.  I might redo them (sorry killa)
    The plasma pistol SL looks seriously fucked up in FP.  Will fix.
    Spartan Laser Animations and Models are going to definitely be done.  That's #2 on my list.
    Detach Turret script will hopefully be added.
    EP_Killa's boarding script added.
    Battle Rifle has h2 anims, will fix ASAP.
    New HUD psbly?
    AR anims look liek total shit.  Will fix.
     
     
    Props to:
    Bungie: for making an awesome halo map.  It's horribly overplayed, but you gave me a map to edit on when I had no other choice.
    Kirby_422:  Shield Grenade.  Awesome.  I might have to revamp them because you can fire out but not fire in.
    TheGhost:  LAAG Turret.  I love these turrets.  So fun to play on :D  Also thanks for the BG scenario files.  I hid your name somewhere.  Hehehe, find it.
    EP_Killa:  Brute Spiker and Shotgun animations.  Love em.  Thanks a bunch!
    Scooby Doo:  Well, the spartan laser will be in the mod, just not this build.
    Thanks to all.  And to all a goo- zzz ZZZ zzz ZZZ zzz ZZZ zzz ZZZ zzz ZZ- WHA? To all a good night.
    Pics:




  2. #2
    Holy Testicle Saturday! DrunkenSamus's Avatar
    Join Date
    Apr 2007
    Location
    Californication
    Posts
    1,520

    Re: H3T_Bloodgulch (pre alpha) released.

    Woah, pretty cool. Ya' know, I wish there was some type of mod that would change all of the weapon's animations but would leave everything as is.

  3. #3
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: H3T_Bloodgulch (pre alpha) released.

    Wait, is that sarcasm or what?

  4. #4
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: H3T_Bloodgulch (pre alpha) released.

    Whos spiker is that?

  5. #5
    Your Average Cannonfodder Archon23's Avatar
    Join Date
    Jun 2007
    Location
    The first level of hell.
    Posts
    1,420

    Re: H3T_Bloodgulch (pre alpha) released.

    Read the quote in the first post

    Brute Spiker Added. (Props to EP_Killa)

  6. #6
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: H3T_Bloodgulch (pre alpha) released.

    Yes, I'm not blind, but that is obviously not EP Killas. Looks more like the ripped halo 3 one to me.

  7. #7
    Senior Member
    Join Date
    May 2007
    Location
    Mexico
    Posts
    274

    Re: H3T_Bloodgulch (pre alpha) released.

    Amazing no one has trolled FlaminRain yet.

  8. #8

    Re: H3T_Bloodgulch (pre alpha) released.

    This isn't that great, why release? Animations need work, Assault rifle is alright but the melee and reload anims don't end on the same place as the idle animation making it jerk around unnaturally. The spiker animations are totally horrible, while moving mc's left hand comes into view making it look like he's runnin around with something in his hand. You can shoot through the bubble shield, I guess thats it since thats all that was in this 'pre alpha'. I know you said you would fix them, but still its worth mentioning.

  9. #9

    Re: H3T_Bloodgulch (pre alpha) released.

    You really should get some beta testers....by the way, do you know where EP Killa got that Spiker?

  10. #10
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: H3T_Bloodgulch (pre alpha) released.

    Let's all play a game called, Who's Work is it Anyway?™

    I go first! Hey, that's my Spiker skin!

    +1

    EDIT: Ban Killa already? He's a worthless piece of shit and I don't care if I get warned for saying that.
    Last edited by Con; July 22nd, 2007 at 11:29 AM.

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •