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Thread: [MAP] Refuge Alpha

  1. #11

    Re: [MAP] Refuge Alpha

    never, ever put a box wall around a map. it detracts from the quality of whatever else is in it. instead, you might try lining the map with some buildings and creative barriers. and if possible, texture some buildings into the skybox to give it a sense of scale. I don't really know what the limits of H2V modding are though.
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  2. #12
    Mapper Indeedy randreach454's Avatar
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    Re: [MAP] Refuge Alpha

    No, that pretty much hits the nail right there, I planned on doing that some, but what I never got to do was detail the wall, its there because it was going to be a gate that was closed off because of the war, but yea i know its just merely a box right now..
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  3. #13

    Re: [MAP] Refuge Alpha

    Oh, so it's meant to be a barricade? neat.
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  4. #14
    Mapper Indeedy randreach454's Avatar
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    Re: [MAP] Refuge Alpha

    yea cept I will agree its a shitty barricade :-p

    Ghost left me a message on aim so recovering the map was a success...

    Just got home from vermont and got plenty of time to continue the map finally!
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  5. #15

    Re: [MAP] Refuge Alpha

    Cool. You can do a lot of neat things with UNSC architecture because they actually have a sense of humor in Halo, so you could make a really neat wall if you wanted to.
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  6. #16
    alter vos Dole's Avatar
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    Re: [MAP] Refuge Alpha

    Quote Originally Posted by randreach454 View Post
    boxes in a box..
    Lets see
    Its a alpha version, which i only started to get the layout of the roads first.. The only thing I detailed a little so far was the parking garage.. I cant keep going if you read..

    I think I still have the buildings max files, though they might not be up to date with the actual maps.. So i might keep them going, actually get some decent ones going.. By the way, are city like buildings usually basically rectangularish? Thank you.. just needed detail..
    [/ellipses]

    Seriously, there should be a well-defined quota for the use of ellipses.


    As for the map, there's no sense releasing a map (I know ALPHA, HURR, HURR!!11!!1!) that's not even fully textured or definitely layed out.
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  7. #17
    Hey there! Llama Juice's Avatar
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    Re: [MAP] Refuge Alpha

    Quote Originally Posted by Dole View Post
    As for the map, there's no sense releasing a map (I know ALPHA, HURR, HURR!!11!!1!) that's not even fully textured or definitely layed out.
    First post of the thread says

    Quote Originally Posted by randreach454 View Post
    Basically, I noticed last night an alpha version of my map Refuge, got onto Halomaps a few weeks ago.. At first I was pissed but whatever it was a few builds old, just sucks that someone threw it up without my permission and shit..
    Read homie.
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  8. #18
    Kid in the Hall Kornman00's Avatar
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    Re: [MAP] Refuge Alpha

    Srsly, there should be a well defined quota for reading posts before posting
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