First of all, I've read the tutorial included with the map editor, but I can't get it to work (the glass doesn't even has to be breakable, but i would be nice).
Here's what I did:
Someone knows how to get this to work?
- Made the level.
- Selected the faces that should become glass.
- Detached them and named the new object %glas
- In the material editor I made a new material and called it glas
- Where it says Material#03 i changed that to zanzibar glas%-
- This points to the right folder and shader, and it works when compiling, but in sapien is shows up just being black
- It's a custom build shader, but I actually copied all the settings from the default glass shader
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