Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Thread: Texture transition

  1. #11
    Senior Member fletcher77's Avatar
    Join Date
    Jun 2007
    Posts
    106

    Re: Texture transition

    Quote Originally Posted by Tweek View Post
    you can use 5 as far as i know.
    I will give you a cookie if you tell me how its done.
    Reply With Quote

  2. #12
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Texture transition

    sorry, i'll tell later when i've got it on my own map kk
    Reply With Quote

  3. #13
    Senior Member fletcher77's Avatar
    Join Date
    Jun 2007
    Posts
    106

    Re: Texture transition

    There are shaders with a base map. and 2detail maps(tex_detail_blend)
    and there its a shader with 3 terrain maps.(tex_bump_terrain) How would you work this.
    Reply With Quote

  4. #14
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: Texture transition

    Two detail maps isn't a problem at all... it's more than two that makes it get complicated.

    The black on the alpha is a grass detail and the white is a dirt on the BG ground I posted earlier. It's just in the shader settings on which detail map goes where:-P
    Reply With Quote

  5. #15
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: Texture transition

    multi alpha channels

    :/
    Reply With Quote

  6. #16
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: Texture transition

    I've never seen anything that allows multiple alpha channels.. I know you can make them in PS..but... I haven't seen anything in guerrilla... (Not that I'm doubting you... if anyone... you'd know what's up here....)
    Reply With Quote

  7. #17
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: Texture transition

    Well, I do not know for sure, but that's the only way possible I can think of. How else can it differentiate?
    Reply With Quote

  8. #18
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: Texture transition

    well an alpha has two values... white and black..... I haven't done it in H2.. but in H1 ground textures (like the BG one I posted)... you could set detail maps for both white and black... which means you can transition from grass to dirt and such...
    Reply With Quote

  9. #19
    Senior Member fletcher77's Avatar
    Join Date
    Jun 2007
    Posts
    106

    Re: Texture transition

    Quote Originally Posted by Llama Juice View Post
    well an alpha has two values... white and black..... I haven't done it in H2.. but in H1 ground textures (like the BG one I posted)... you could set detail maps for both white and black... which means you can transition from grass to dirt and such...
    What would be the best shader to use to apply the 2 detail maps.
    Reply With Quote

  10. #20
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: Texture transition

    tex_bump_detail_blend is what I would use.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •