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Thread: Collision problem/where is watery camo

  1. #1
    Taiko Drums = Win
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    Collision problem/where is watery camo

    The Bubble Shield topic isn't getting much lookage so i'd post it in another thread.

    1 - Collision - The Bubble shield needs to be able to be player-walkthrough but not projectile-walkthrough. CtrlAltDestroy said something about an unused shader type such as an engineer. If you're reading this CAD, please walk me through process.

    2 - Watery Active Camo effect. Is there a way to add the water effect to the bubble shield? We'd want to use that but we can't find it.

    O_O also, animations.


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    Last edited by FRain; August 16th, 2007 at 03:02 AM.
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