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Thread: zteam maps

  1. #21

    Re: zteam maps

    ^ it was a test, nowhere near final. Chill out. and also, im trying to make them appear in the pillar of autumn's outtro cutscene along with the lifepod mc comes down in, that'll be your "warning" seeing them near mc's lifepod in a10 should make you think "ohh i suppose drop pods will come down in the next map."
    Last edited by Choking Victim; August 17th, 2007 at 10:16 AM.
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  2. #22
    Senior Member fatso784's Avatar
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    Jun 2007
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    Re: zteam maps

    Jay, in Halo 2 when the weapon pods come down, there's no audio/visual warning. Sure a pelican drops em, but you can't tell where they're gonna go.
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  3. #23
    The Cake is a Lie. Jay2645's Avatar
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    May 2007
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    Re: zteam maps

    Lol, yeah, I guess, but I was thinking more of "I just finished killing this Elite, now I gotta go run over to this Gru-HOLY CRAP!"
    In Halo 2, the one level I remember the drop pods (Delta Halo), you were sitting there, no enemies, nowhere to go, and then the ODSTs drop in. Of course, by the end of the level, they were all dead (I like to use them as bullet sponges myself, while I run away from the Covenant, works, but they barely make it to the Hunters, where they might actually be useful).
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