It should be corrected that AFAIK, it was gearbox's doing that removed RA toolkit interface from H1Sapien (its engine code is still there in its entirety)
I'm pretty sure H2Sapien is the same.
As for Bungie's internal builds, even for them it was a hassle even for them to use, and in Halo 2 they outsourced some of their cinematics (to meet deadlines) and its ALOT easier to prototype those fucking things [cinematics] in max or maya (as you can see in the development documentary included with limited edition Halo 2). Not only are they made for doing animations and shit, but their source data are made in them too.
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