Aren't that those sprites that we can't make ourselfs?
No...
You need to create a image file that has all your frames in it like so:
They can't be all in the same line cause tool will complain about it being too big.
It won't compile unless it is set to a different type of format so go to file>new>bitmap. Change the format type to 32-bit and save it as the bitmap file name and then recompile. Then you will need to set up your shader tag to go from image 0 to 16 or however many bitmaps you have.
Simple as that™ Oh hey patrick.
Last edited by Skyline; September 9th, 2007 at 01:29 PM.
i find the easiest way to do this is to create your animation, load it up in macromedia flash (maybe your as privileged as i am in having this application) and then hit export as a .tiff sequence. It will let you adjust how many fps you want, and the quality of the images. you then take all od thiose images which will be numbered sequentially, and make them into 1 bitmap in the photo editor of your choosing.
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