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Thread: [?] Animated Textures/shaders

  1. #1
    Senior Member Vicky's Avatar
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    [?] Animated Textures/shaders

    Aren't that those sprites that we can't make ourselfs?
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  2. #2

    Re: Animated Textures/shaders

    Quote Originally Posted by Vicky View Post
    Aren't that those sprites that we can't make ourselfs?
    No...

    You need to create a image file that has all your frames in it like so:

    Ops don't forget the alpha channel as well.

    They can't be all in the same line cause tool will complain about it being too big.

    It won't compile unless it is set to a different type of format so go to file>new>bitmap. Change the format type to 32-bit and save it as the bitmap file name and then recompile. Then you will need to set up your shader tag to go from image 0 to 16 or however many bitmaps you have.

    This is the Base_map_index. You can also change the time period to be something else rather then 0.5.


    Simple as that Oh hey patrick.
    Last edited by Skyline; September 9th, 2007 at 01:29 PM.
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  3. #3
    Senior Member Vicky's Avatar
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    Re: Animated Textures/shaders

    Hey that is easy! Pretty cool...
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  4. #4
    aka [TOG]b-rad
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    Re: Animated Textures/shaders

    i find the easiest way to do this is to create your animation, load it up in macromedia flash (maybe your as privileged as i am in having this application) and then hit export as a .tiff sequence. It will let you adjust how many fps you want, and the quality of the images. you then take all od thiose images which will be numbered sequentially, and make them into 1 bitmap in the photo editor of your choosing.
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