Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12

Thread: Scythopolis Semi-Weekly Update #6

  1. #11

    Re: Scythopolis Semi-Weekly Update #6

    Srry, no can do, that would constitute too much of a spoiler. Someday I'll put that gallery back up so you can see all the screenshots in one area, so you can get a general idea of what's going on, but I don't want to show the entire layout of the map even after it's been released. I want people to not know, so they have more reason to explore. =D
    Reply With Quote

  2. #12
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: Scythopolis Semi-Weekly Update #6

    I fully understand. If it's possible, how about PM me a birds-eye view of like 5 or so linked rooms/areas that won't give anything away, just so I can see if you're not making it too linear/straightforward or too scattered/random. I've played through H1 and H2's campaigns MANY times, along with a good amount of other 1stPS games, and I have learned a LOT of good do's and don't's. Just trying to lend a hand. If the answer is still no, I fully understand and respect your opinion for whatever reasons you may have.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •