Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 38

Thread: Updated HEK+, Marine FP arms

  1. #11
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: [App][Tag] Updated HEK+, Marine FP arms

    Yeah, this is the only rig I've seen for marine hands as well. Good job guys! And I always love a good update for HEK+.
    Reply With Quote

  2. #12
    WOLunist Pred1ator's Avatar
    Join Date
    Dec 2006
    Location
    I Seriously Dont Know
    Posts
    740

    Re: [App][Tag] Updated HEK+, Marine FP arms

    looks very original, but the handles dont look like they are holding gun that well, marines hold the pistl in one hand...not two...
    Reply With Quote

  3. #13
    Hates Sucky Comp >:( demonmaster3k's Avatar
    Join Date
    Sep 2006
    Posts
    434

    Re: [App][Tag] Updated HEK+, Marine FP arms

    script extraction?
    is really possible? can we make our own campaings now?
    pinch me i'm dreaming!
    Reply With Quote

  4. #14

    Re: [App][Tag] Updated HEK+, Marine FP arms

    Even if it was possible think about the sheer amount of work that has to go into creating a good Campaign. It dwarfs the scale of anything multiplayer. You need lots of good voice actors if you want to have unique and dynamic characters, you need a TON of good modelers and skinners, you need a lot of scripting knowledge and just the creative vision and skill to put it all together takes a lot even with the effort of many people. I doubt we'll ever see a truly new Campaign released for Halo CE or H2V
    Reply With Quote

  5. #15

    Re: [App][Tag] Updated HEK+, Marine FP arms

    Um.... This may sound out of place, but.... How do you do the tag extraction thingy? >> *Shot to death*
    Reply With Quote

  6. #16
    Hates Sucky Comp >:( demonmaster3k's Avatar
    Join Date
    Sep 2006
    Posts
    434

    Re: [App][Tag] Updated HEK+, Marine FP arms

    i am aware of the effort involved, but that;s y you assemble a team. together many people are capable of doing more than a single person on his own

    (after witnessing that crap about vertigo city and the triple threat campaign, i have no desires to go after a whole sp campaign make)

    but still, it is such a shame that bungie did not leave us with a library of scripts and other files to use as reference to making your own work. i guess every artist that makes a masterpiece places restrictions on his redistributable tools to prevent his work from bieng entirely transformed too easily. but y do they bother and throw us the bullshit that they support user creativity and then place restrictions as to how far you can use their tools? it's an oxymoron in itself.
    Reply With Quote

  7. #17
    Is On A Nightrain I_Am_Error117's Avatar
    Join Date
    Dec 2006
    Location
    In The Paradise City Where The Grass is Green and The Girls are Pretty
    Posts
    479

    Re: [App][Tag] Updated HEK+, Marine FP arms

    Quote Originally Posted by Masterz1337 View Post




    just flashed back to pathways into darkness
    Reply With Quote

  8. #18
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: [App][Tag] Updated HEK+, Marine FP arms

    tag scripts control how a tag is etracted, has nothing to do with HS.
    Reply With Quote

  9. #19
    Currently a Brick An Emu's Avatar
    Join Date
    Sep 2006
    Location
    A box under the freeway
    Posts
    134

    Re: [App][Tag] Updated HEK+, Marine FP arms

    so masterz, you are saying that hek+ uses halo's scripting language to extract tags? THATS FREAKIN BRILLIANT! its sooo simple!
    Reply With Quote

  10. #20
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: [App][Tag] Updated HEK+, Marine FP arms

    No, HS and the scripts used in the code of HEK+ are two differn't things. The tag scripts in HEK+ control how the meta is rebuilt into a tag. A bad tag script means the converted tag won't be identical as the raw tag that you make yourself. That is why things such as the tank don't extractproperly, because the animation scripts have errors.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •