Yeah, this is the only rig I've seen for marine hands as well. Good job guys! And I always love a good update for HEK+.
Even if it was possible think about the sheer amount of work that has to go into creating a good Campaign. It dwarfs the scale of anything multiplayer. You need lots of good voice actors if you want to have unique and dynamic characters, you need a TON of good modelers and skinners, you need a lot of scripting knowledge and just the creative vision and skill to put it all together takes a lot even with the effort of many people. I doubt we'll ever see a truly new Campaign released for Halo CE or H2V
i am aware of the effort involved, but that;s y you assemble a team. together many people are capable of doing more than a single person on his own
(after witnessing that crap about vertigo city and the triple threat campaign, i have no desires to go after a whole sp campaign make)
but still, it is such a shame that bungie did not leave us with a library of scripts and other files to use as reference to making your own work. i guess every artist that makes a masterpiece places restrictions on his redistributable tools to prevent his work from bieng entirely transformed too easily. but y do they bother and throw us the bullshit that they support user creativity and then place restrictions as to how far you can use their tools? it's an oxymoron in itself.
No, HS and the scripts used in the code of HEK+ are two differn't things. The tag scripts in HEK+ control how the meta is rebuilt into a tag. A bad tag script means the converted tag won't be identical as the raw tag that you make yourself. That is why things such as the tank don't extractproperly, because the animation scripts have errors.
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