Here are a couple problems I've been having with water, +media mostly...
Ill list them for some reference...
1) How can i get a +media 'area' to not go across my whole map but stay where the plane was made in max. I have heard hat making a box instead of a plane helps (with fog), but can i do it with water too?
2) Also my +media water doesn't 'act like water, but just sits there like shiny plastic wrap (i used the material of +media%! ). What can i do to make it act like water, what i mean is how can i get it to splash when a grenade is thrown in, make splashing noises when i walk in it, and have real time refractions (all properties which my current +media plane does not have).
2... con't) I mean i tried to avoid + media all together by making a lane in max and just referencing my shader to it the nomal way (eg f_im ...) but when i did that i got the real-time refractions (in sapian) but when i went to package i'd get this error... (a previous thread of mine).
I have no idea on what to do so any suggestions are welcome. Thanks a lot and i appreciate any help.
P.S. ALL UNUSED FLAGS are unchecked. I made sure!
Again THANKS!!!
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