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Thread: [WIP]Translation

  1. #81
    Lost In Translation mined's Avatar
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    Re: [WIP]Translation

    Quote Originally Posted by sever323 View Post
    Also, you have to realize that your map has a HPC setup (you even said it yourself, with its similarity to Danger Canyon), and not H2V, so be aware that it will not play like a standard H2V map.
    Although I was originally in the dark with H2V gameplay, I have been getting a decent grasp of it and I have kept this in mind here. You'll have to excuse my comparison with DG as being quite literal. I favor classic CTF and tend to think about maps this way...Thus the comparison. There are placements for multi-team CTF plus territories etc.

    Quote Originally Posted by sever323 View Post
    I would personally suggest shortening the west regions of the vehicle path a tad (not too much), due to the fact that vehicles already need to fully round the central tower to approach the opposing force. Also, if it isn't already in your plans, make the rocky area in the middle infantry-accessible for an alternate foot-traffic route.
    The rocky area is already set for infantry passage. I am weary to shorten the vehicle circulation until I get the beta going to see how the walk from blue base to red base compares to the drive.

    Quote Originally Posted by sever323 View Post
    Also, I'm assuming that the two east bases contain direct teleporter access from the two main west bases. Primarily, make the teleporters two-way rather than one-way to allow another viable foot path. Secondarily, mix it up and make the North-West base teleport to the South-East base and vice versa. Tertiarily, put a two-way teleporter from the central tower that leads to the waterfall to allow a change of paths for foot travel.
    I had not thought about the Teleporter placements with much dedication yet, I have several areas that are going to be open to TP's when I beta. Good suggestions, though. I like the idea of the NW/SE vice versa swap.
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  2. #82
    Chasing Meteors Sever's Avatar
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    Re: [WIP]Translation

    I'm glad you like the opposite teleporter idea. As for weapon spawns, I have found it beneficial to put important weapons, such as rifles and explosives out in the open and away from their optimal use areas, as to make every region of the map used. Ammo for said weapons should be placed in similar settings, but with a bit more cover or additional value (i.e. rocket ammo in a heavy traffic area, or shotgun ammo on 'the hill'). I would also recommend not putting rifles at the main bases because of their extreme effectiveness in the tunnel region.

    I have many great ideas for weapon layout to enhance 'event spaces' and create a feel of zone control throughout the level, and will be glad to help however I can. Sadly I do not own H2V, or Vista for that matter, but I plan on getting both eventually... (where's my Service Pack 1?)
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  3. #83
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    Re: [WIP]Translation

    if i've got the scale for this right..

    it's WAY too huge.
    i could be wrong though, since you already pointed out before that it's not as huge as i think it is

    not much to crit about it, since there's not much to crit this time.
    go team?
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  4. #84
    Lost In Translation mined's Avatar
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    Re: [WIP]Translation

    Quote Originally Posted by Tweek View Post
    if i've got the scale for this right..

    it's WAY too huge.
    i could be wrong though, since you already pointed out before that it's not as huge as i think it is

    not much to crit about it, since there's not much to crit this time.
    go team?
    Meh, I still contend that it is not as big as it looks. Once I feel that the BSP is a little more "together," I'll send it to you for a looksie. I have managed to get it into Sapien and judging scale compared to vehicles there, I feel it is pretty spot on.

    Go team and check your pm's.
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  5. #85
    ******...you wish Flyboy's Avatar
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    Re: [WIP]Translation

    This reminds me so much of portent. Totally different map, but in terms of overall planning and graphic design, this is right up there.
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  6. #86

    Re: [WIP]Translation

    That's what I said! >=U
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  7. #87
    ******...you wish Flyboy's Avatar
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    Re: [WIP]Translation

    Check again. =)
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  8. #88
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: [WIP]Translation

    BUMP, what happened to this jewel?
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  9. #89
    Senior Membe Syuusuke's Avatar
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    Re: [WIP]Translation

    What happened to mined?!
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  10. #90
    Glorious Beacon of Light Disaster's Avatar
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    Re: [WIP]Translation

    yeah, this was a great map
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