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Thread: ATTN: We liek mudkips

  1. #1

    ATTN: We liek mudkips

    As some of you may already know, we (Zteam; Myself, Choking Victim, and ShadowSpartan) have been working on a campaign mod (how original ;p). The project actually started back around February of 2005, well before even CMT's SPv1 was even in concept. It began to progress slowly at a first, starting with the content (which most of you have already gotten a taste of with out public beta releases in April of 2007). The actual campaign modification portion didn't start until a couple of months ago. Since then, we've made some considerable progress:

    Halo (a30):











    Props to Choking Victim for doing pretty much all the cosmetic changes that you can see.

    The Silent Cartographer (b30):
    You can't have it now. ;p

    A great advancement in our work and soon the entire Halo CE community was the "figuring-outing" of script extraction by CV and Shadow. With this, we were able to break most of the barriers we have encountered previously in our possibilities of adding in any real cool stuff.

    *cough cough*


    So, anyways... with our SP progressing, we have also been working on MP.

    Yeah, we heard you; PB3.

    Among the many maps we're making, these are the one's we're chosing for PB3:

    Containment:






    (we might release a super special edition of some maps with elites :d)

    Relic:
    No pics for you either. D:<

    ... and of course, Coagulation and Sanctuary.

    Our content has and is currently undergoing some heavy changes, namely our weapons.

    Beam rifle:
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Everything else:









    Most are still pending an overhaul.

    ...

    Oh, also, some pretty skies that I converted that don't fit anywhere else in the update but I want to show them anyways. <_<







    they might show up somewhere...

    ... so yeah. We're NOT dead. D: Expect a PB3 soon (not saying how soon ;p) and our SP shortly (read: much longer) after. That concludes our update that I couldn't bother putting any effort into. <3


    Off to bed, 'night.
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  2. #2

    Re: sup





    also, looks nice
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  3. #3
    Weapon Concept Artist Haloking365's Avatar
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    Re: sup

    Wow, very nice work. But I dont like the repeated repeated textures textures thing goin on in a30, namely the gound textures. And one other thing. Can someone please kill that Coag map? Please? The textures set a really ugly mood. Everything looks like its washed out and browned. :blech:
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  4. #4

    Re: sup

    Oh, also, you can kill the birds. ;p They explode in a bloody mess too.
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  5. #5
    Senior Member UrKungFuSux's Avatar
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    Re: sup

    =] Very nice job.
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  6. #6
    got dam forumers.... SnaFuBAR's Avatar
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    Oct 2006
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    6,159

    Re: sup

    Z team gets my Halo2 them mp maps (pariah and advent) as well as my custom elite fp arms/hands.
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  7. #7
    Senior Member
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    Re: sup

    Have my babies please KThxBai
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  8. #8

    Re: sup

    :awesome:


    Looks, very, very nice!
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  9. #9
    I'll be back... termin8or123's Avatar
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    Apr 2007
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    Re: sup

    Kick ass!!!!! I'm liking the animations!
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  10. #10

    Re: sup

    Lookin pretty good. Although I have to admit I got my hopes up when I read campaign mod, cause I misinterpreted that as meaning a bit of competition for BCE. Nothing like competition to spur you on, eh? Speaking of, /newthread
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